const float PI = 3.1415926;
void main() {
vec3 color = vec3(0.);
vec2 st = gl_FragCoord.xy / u_resolution;
// scale st to better fit card
// (not in actual card code)
st = (st - .5) * 1.09 + .5;
st.y *= u_resolution.y / u_resolution.x;
st.y -= (u_resolution.y * .5 - u_resolution.x * .5) / u_resolution.x;
color += step(.5 + cos(st.y * PI) * .25, st.x);
gl_FragColor = vec4(color, 1.);
}
Strength
viii
02
02
SD