x1="0" y1="0" x2="100%" y2="100%"

gradientUnits="objectBoundingBox"

gradientUnits="userSpaceOnUse"

When gradientUnits="objectBoundingBox" and ‘gradientTransform’ is the identity matrix, the normal of the linear gradient is perpendicular to the gradient vector in object bounding box space (i.e., the abstract coordinate system where (0,0) is at the top/left of the object bounding box and (1,1) is at the bottom/right of the object bounding box). When the object's bounding box is not square, the gradient normal which is initially perpendicular to the gradient vector within object bounding box space may render non-perpendicular relative to the gradient vector in user space. If the gradient vector is parallel to one of the axes of the bounding box, the gradient normal will remain perpendicular. This transformation is due to application of the non-uniform scaling transformation from bounding box space to user space. w3.org/TR/SVG/pservers.html#LinearGradientElement