Grainy distorted gradient blobs

Each distorted blob starts out as a circle , tightly fit inside its parent svg element (which has its viewBox set such that its 0,0 point is dead in the middle ). This circle then gets a radialGradient fill. Choosing the SVG radial gradient over the CSS one because it also allows setting focal point coordinates ( fx,fy ) distinct from cx,cy - hover any blob to see how its focal point follows the cursor.

<radialGradient id='g' gradientUnits='objectBoundingBox' fx='.35' fy='.65'>
      
<stop stop-color='var(--c0)'/><stop stop-color='var(--c1)' offset='.5'/><stop stop-color='rgba(from var(--c1) r g b/ 0)' offset='1'/>
</radialGradient>

The circle with the gradient is then blurred, distorted and given a grainy/ dithered look. The last two actions make use of the same concept of altering the input using noise generated by feTurbulence as a displacement map . The displacement used for distortion is relative to input size. The noise used for dithering is finer (larger baseFrequency value).

<filter id='distort' primitiveUnits='objectBoundingBox' x='-50%' y='-50%' width='200%' height='200%'>
      
<feTurbulence type='fractalNoise' baseFrequency='.00713'/><feDisplacementMap in='SourceGraphic' scale='.3' yChannelSelector='R'/>
</radialGradient><filter id='grain' x='-50%' y='-50%' width='200%' height='200%'>
<feTurbulence type='fractalNoise' baseFrequency='7.13'/><feDisplacementMap in='SourceGraphic' scale='32' yChannelSelector='R'/>
</radialGradient>