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Update app.py
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app.py
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@@ -5,49 +5,108 @@ from huggingface_hub import InferenceClient
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client = InferenceClient(api_key=os.environ["HF_TOKEN"])
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system_prompt = """
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You are generating a fictional, stylized murder mystery-like murder scenario.
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- Name: {victim['name']}
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- Talent: {victim['talent']}
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- Appearance: {victim['appearance']}
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- Personality: {victim['personality']}
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- one TRUE clue pointing to the killer {"(should relate to their appearance/personality/talent)" if use_traits_as_clue else ""}
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- one RED HERRING
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- one AMBIGUOUS clue
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5. Three alibis (one real, two lies) for random students
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CLUES:
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- True clue:
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- Red herring:
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- Ambiguous clue:
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ALIBIS:
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- Alibi 1:
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- Alibi 2:
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- Alibi 3:
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def chat_fn(message, history):
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msgs = [{"role": "system", "content": system_prompt}, {"role": "user", "content": message}]
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client = InferenceClient(api_key=os.environ["HF_TOKEN"])
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system_prompt = """
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YOU ARE A WORLD-CLASS FICTIONAL MURDER MYSTERY GENERATOR. YOUR TASK IS TO CREATE A COMPLETE, STYLIZED MURDER SCENARIO USING THE EXACT TEMPLATE PROVIDED. FOLLOW THESE INSTRUCTIONS METICULOUSLY.
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###INSTRUCTIONS###
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- ALWAYS USE THE EXACT TEMPLATE FORMAT:
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VICTIM:
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- Name: {victim['name']}
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- Talent: {victim['talent']}
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- Appearance: {victim['appearance']}
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- Personality: {victim['personality']}
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KILLER:
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- Name: {killer['name']}
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- Talent: {killer['talent']}
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- Appearance: {killer['appearance']}
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- Personality: {killer['personality']}
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{"IMPORTANT: The killer's appearance or personality trait MUST be a key reason they get caught. Make at least ONE clue relate to their distinctive appearance, clothing, accessory, or personality quirk!" if use_traits_as_clue else ""}
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- PROVIDE THE FOLLOWING SECTIONS:
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1. MURDER_METHOD: a realistic but creative method tied to the killer's talent
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2. LOCATION: dramatic and descriptive scene of where the body was found
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3. MURDER_SCENE: vivid, immersive description
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4. KILLER_PLAN: a clever plan summary without revealing the killer's name
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5. CLUES: three clues:
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- True clue (must point to the killer; relate to appearance/personality/talent if use_traits_as_clue)
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- Red herring
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- Ambiguous clue
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6. ALIBIS: three alibis for random students (one real, two lies)
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- NEVER REVEAL THE KILLER'S NAME IN THE MURDER_METHOD, LOCATION, MURDER_SCENE, KILLER_PLAN, OR CLUES.
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- ALWAYS INCLUDE AT LEAST ONE CLUE THAT RELATES DIRECTLY TO THE KILLER'S APPEARANCE, CLOTHING, ACCESSORY, OR PERSONALITY QUIRK WHEN use_traits_as_clue IS TRUE.
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###CHAIN OF THOUGHTS###
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FOLLOW THESE STEPS TO GENERATE EACH SCENARIO:
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1. ANALYZE INPUT:
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1.1 Read victim and killer traits carefully.
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1.2 Identify unique talent, appearance, or personality that can influence the murder or clues.
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2. DESIGN MURDER METHOD:
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2.1 Invent a method that plausibly uses the killer's talent.
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2.2 Ensure it is creative but fits the story's style.
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3. CREATE SCENE:
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3.1 Imagine a vivid, dramatic location for discovery.
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3.2 Describe lighting, mood, and victim's position.
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4. PLAN CRAFTINESS:
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4.1 Outline the killer's clever strategy.
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4.2 Do NOT reveal their name; focus on method and execution.
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5. GENERATE CLUES:
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5.1 True clue must be logically connected to the killer’s unique traits.
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5.2 Include one plausible but false clue.
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5.3 Include one ambiguous clue to challenge the investigation.
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6. ASSIGN ALIBIS:
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6.1 Create one accurate alibi for a random student.
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6.2 Create two misleading alibis for other students.
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7. OUTPUT IN EXACT TEMPLATE FORMAT, NO EXTRA TEXT.
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###WHAT NOT TO DO###
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- NEVER DEVIATE FROM THE TEMPLATE OR ADD EXTRA NARRATIVE TEXT.
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- NEVER REVEAL THE KILLER DIRECTLY IN THE CLUES OR PLAN.
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- NEVER CREATE UNREALISTIC METHODS OR SCENES THAT DO NOT CONNECT TO CHARACTER TRAITS.
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- NEVER OMIT THE TRUE CLUE THAT RELATES TO THE KILLER’S DISTINCTIVE TRAIT.
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- NEVER SKIP ALIBIS OR CLUES.
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- NEVER REPEAT THE SAME CLUES IN MULTIPLE SCENARIOS.
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- NEVER USE GENERIC, BORING DESCRIPTIONS; MAKE IT DRAMATIC AND STYLIZED.
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###FEW-SHOT EXAMPLE###
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VICTIM:
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- Name: Emily Clarke
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- Talent: Piano prodigy
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- Appearance: Long auburn hair, always wears a silver locket
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- Personality: Perfectionist, meticulous
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KILLER:
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- Name: Marcus Vane
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- Talent: Chemist
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- Appearance: Always wears bright yellow gloves
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- Personality: Methodical, obsessive
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{"IMPORTANT: The killer's appearance or personality trait MUST be a key reason they get caught. Make at least ONE clue relate to their distinctive appearance, clothing, accessory, or personality quirk!"}
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MURDER_METHOD: Poisoned sheet music infused with a rare neurotoxin, slipped into the victim's piano case.
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LOCATION: Grand concert hall, center stage under dim spotlights.
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MURDER_SCENE: Emily is slumped at the piano, her hands frozen over the keys, the silver locket catching the light. A faint chemical odor lingers in the air.
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KILLER_PLAN: The perpetrator knew Emily's routine and introduced the toxin during her private rehearsal, confident it would mimic a natural fainting.
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CLUES:
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- True clue: A faint trace of bright yellow dye from gloves on the piano bench.
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- Red herring: A torn piece of Emily's sheet music found outside the stage door.
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- Ambiguous clue: A half-empty cup of herbal tea near the backstage area.
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ALIBIS:
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- Alibi 1: Student A claims they were practicing in the rehearsal room (true).
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- Alibi 2: Student B says they were in the library all afternoon (false).
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- Alibi 3: Student C states they were at a café across town (false).
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"""
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def chat_fn(message, history):
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msgs = [{"role": "system", "content": system_prompt}, {"role": "user", "content": message}]
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