Spaces:
Running
Running
final LocalVariable/ClassAttribute/MethodParam/Method/Class
Browse files
Week 6: Methods of OO Programming/14A. Modifier 'final'+++
ADDED
|
@@ -0,0 +1,165 @@
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 1 |
+
Finally, this week, let's go through the meaning of the MODIFIER "final" in different contexts.
|
| 2 |
+
|
| 3 |
+
As the name suggests, "final" means that we permanently fix some feature.
|
| 4 |
+
However, it WORKS in slightly DIFFERENT WAYS IN DIFFERENT CONTEXTS.
|
| 5 |
+
|
| 6 |
+
|
| 7 |
+
|
| 8 |
+
|
| 9 |
+
1
|
| 10 |
+
In the context of a 'LOCAL VARIABLE', the modifier means that the value of the variable CANNOT CHANGE AFTER INITIALISATION.
|
| 11 |
+
This is a way to ensure that the value of the variable does not change even by accident.
|
| 12 |
+
|
| 13 |
+
public static void main(String[] args) {
|
| 14 |
+
// The value of a is always 3
|
| 15 |
+
final int a = 3;
|
| 16 |
+
|
| 17 |
+
// Ollie always points to the same student object
|
| 18 |
+
final Student ollie = new Student("Oliver", "[email protected]", 123);
|
| 19 |
+
|
| 20 |
+
|
| 21 |
+
// HOWEVER, the object CAN CHANGE IF it is NOT IMMUTABLE
|
| 22 |
+
// i.e., if suitable public OPERATIONS are OFFERED TO the CLIENT
|
| 23 |
+
oliver.setStudyCredits(159);
|
| 24 |
+
}
|
| 25 |
+
|
| 26 |
+
|
| 27 |
+
|
| 28 |
+
|
| 29 |
+
2
|
| 30 |
+
2A
|
| 31 |
+
In the context of an ATTRIBUTE, the operation is similar.
|
| 32 |
+
The difference is that the value can either be given immediately at the time of definition…
|
| 33 |
+
|
| 34 |
+
class Ball {
|
| 35 |
+
// SET VALUE AT ATTRIBUTE LEVEL
|
| 36 |
+
private final double diameter = 10.0;
|
| 37 |
+
|
| 38 |
+
}
|
| 39 |
+
|
| 40 |
+
2B
|
| 41 |
+
… or leave the value to be given in the CONSTRUCTORS.
|
| 42 |
+
If the value is not given at the time of definition, it must be given in each constructor.
|
| 43 |
+
After this, the value cannot change.
|
| 44 |
+
|
| 45 |
+
class Ball {
|
| 46 |
+
private final double diameter;
|
| 47 |
+
|
| 48 |
+
public Ball(double diameter) {
|
| 49 |
+
// SET VALUE IN THE CONSTRUCTOR
|
| 50 |
+
this.diameter = diameter;
|
| 51 |
+
}
|
| 52 |
+
}
|
| 53 |
+
|
| 54 |
+
|
| 55 |
+
|
| 56 |
+
|
| 57 |
+
|
| 58 |
+
|
| 59 |
+
3
|
| 60 |
+
A PARAMETER can also be defined with the 'final' modifier.
|
| 61 |
+
In this case, the value of the parameter variable cannot change.
|
| 62 |
+
For example, objects passed as parameters could be equipped with a final modifier,
|
| 63 |
+
so that the original reference is not accidentally lost within the method.
|
| 64 |
+
|
| 65 |
+
public static void removeNegatives(final ArrayList<Integer> list) {
|
| 66 |
+
// Now the value of the parameter variable list cannot change,
|
| 67 |
+
// i.e., it always points to the list that was passed
|
| 68 |
+
// as a parameter.
|
| 69 |
+
|
| 70 |
+
|
| 71 |
+
|
| 72 |
+
|
| 73 |
+
4
|
| 74 |
+
In the context of METHODS and CLASSES, the final modifier is related to INHERITANCE.
|
| 75 |
+
A method equipped with the modifier cannot be overridden in a derived class:
|
| 76 |
+
|
| 77 |
+
class SecretAgent {
|
| 78 |
+
private String name;
|
| 79 |
+
private String code;
|
| 80 |
+
|
| 81 |
+
public SecretAgent(String name, String code) {
|
| 82 |
+
this.name = name;
|
| 83 |
+
this.setCode(code);
|
| 84 |
+
}
|
| 85 |
+
|
| 86 |
+
|
| 87 |
+
// 'final' METHOD
|
| 88 |
+
public final void setCode(String code) {
|
| 89 |
+
// The class can be inherited, but this method cannot
|
| 90 |
+
// be overridden in the derived class
|
| 91 |
+
if (SecretAgent.codeOk(code)) {
|
| 92 |
+
this.code = code;
|
| 93 |
+
}
|
| 94 |
+
else {
|
| 95 |
+
this.code = "000";
|
| 96 |
+
}
|
| 97 |
+
}
|
| 98 |
+
|
| 99 |
+
public static boolean codeOk(String code) {
|
| 100 |
+
if (code.length() != 3 || !code.startsWith("00")) {
|
| 101 |
+
return false;
|
| 102 |
+
}
|
| 103 |
+
try {
|
| 104 |
+
Integer.valueOf("" + code.charAt(2));
|
| 105 |
+
return true;
|
| 106 |
+
} catch (NumberFormatException e) {
|
| 107 |
+
return false;
|
| 108 |
+
}
|
| 109 |
+
}
|
| 110 |
+
}
|
| 111 |
+
|
| 112 |
+
|
| 113 |
+
A good example of this could be a setting method that is called in the constructor
|
| 114 |
+
- if it is overridden in the derived class, the operation of the class can change significantly.
|
| 115 |
+
|
| 116 |
+
If a class is equipped with the 'final' modifier, the 'final' CLASS CANNOT BE INHERITED at all by other classes.
|
| 117 |
+
A typical example is the Java 'String' class, whose inheritance attempt leads to a compiler error message:
|
| 118 |
+
|
| 119 |
+
|
| 120 |
+
eg1
|
| 121 |
+
// Now Ball cannot be inherited, an inheritance attempt gives an error
|
| 122 |
+
final class Ball {
|
| 123 |
+
private final double diameter;
|
| 124 |
+
|
| 125 |
+
public Ball(double diameter) {
|
| 126 |
+
this.diameter = diameter;
|
| 127 |
+
}
|
| 128 |
+
}
|
| 129 |
+
|
| 130 |
+
|
| 131 |
+
class SoccerBall extends Ball { } // Compiler error!
|
| 132 |
+
|
| 133 |
+
|
| 134 |
+
|
| 135 |
+
|
| 136 |
+
|
| 137 |
+
|
| 138 |
+
eg2
|
| 139 |
+
// String is declared as:
|
| 140 |
+
public final class String {
|
| 141 |
+
// ...
|
| 142 |
+
}
|
| 143 |
+
|
| 144 |
+
|
| 145 |
+
class MyString extends String { } // COMPILER ERROR!
|
| 146 |
+
|
| 147 |
+
|
| 148 |
+
|
| 149 |
+
|
| 150 |
+
========================================
|
| 151 |
+
|
| 152 |
+
|
| 153 |
+
|
| 154 |
+
|
| 155 |
+
|
| 156 |
+
The Last Piece on the Board
|
| 157 |
+
At the end of chapter 6, let's implement a simple game.
|
| 158 |
+
The game starts with an 'empty game board', where each player alternately places 1-3 of their own game pieces according to their own choice.
|
| 159 |
+
The player who places the last piece on the board wins.
|
| 160 |
+
|
| 161 |
+
A piece can only be placed in an empty square.
|
| 162 |
+
There can be different amounts of pieces on the board at different rounds of the game.
|
| 163 |
+
|
| 164 |
+
|
| 165 |
+
|