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final class Class1 {...}
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Week 6: Methods of OO Programming/15. The Last Piece, Part 2: The GamePiece Class
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Next, let's write the 'GamePiece' class.
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Define the class so that it cannot be inherited.
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The class should have the following features:
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Constructor, which takes the color (an integer) as a parameter
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Get method getColor, which returns the color
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import java.util.Random;
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public class Test{
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public static void main(String[] args){
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final Random r = new Random();
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System.out.println("Testing the GamePiece class...");
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GamePiece p1 = new GamePiece(Color.BLACK);
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System.out.println("GamePiece created");
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System.out.println("GamePiece is final: " + (p1.getClass().getModifiers() > 15));
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System.out.println("Calling observation method...");
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System.out.println("getColor() returns " + p1.getColor());
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p1 = new GamePiece(Color.WHITE);
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System.out.println("GamePiece created");
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System.out.println("Calling observation method...");
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System.out.println("getColor() returns " + p1.getColor());
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}
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}
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//ADD
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final class GamePiece {
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private int color;
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// constructor
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public GamePiece(int color) {
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this.color = color;
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}
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public int getColor() {
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return this.color;
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}
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}
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Testing the GamePiece class...
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GamePiece created
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GamePiece is final: true
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Calling observation method...
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getColor() returns 2
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GamePiece created
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Calling observation method...
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getColor() returns 1
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