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"""
Fire-Rescue MCP - Simulation Service

Background service that manages simulation loop and LLM advisor evaluations.
Designed for integration with Gradio and HTTP API endpoints.
"""

import asyncio
import concurrent.futures
import html
import json
import os
import threading
import time
from dataclasses import dataclass, field
from datetime import datetime
from typing import Any, Callable, Optional

from agent import (
    AdvisorAgent,
    AdvisorResponse,
    AfterActionReport,
    AssessmentResult,
    PlanResult,
    CycleSummary,
)
from config import range_text
from fire_rescue_mcp.mcp_client import LocalFastMCPClient
from fire_rescue_mcp.mcp_server import attach_engine, detach_engine, mcp as fastmcp_server
from models import SimulationStatus, CellType
from simulation import SimulationEngine

FIRE_COUNT_RANGE_TEXT = range_text("fire_count")
BUILDING_COUNT_RANGE_TEXT = range_text("building_count")


ADVISOR_MODEL_CHOICES = {
    "GPT-OSS Β· HuggingFace (openai/gpt-oss-120b)": {
        "provider": "hf",
        "model": "openai/gpt-oss-120b",
        "description": "Default OSS advisor routed through HuggingFace Inference",
    },
    "GPT-OSS-20B Β· HuggingFace (openai/gpt-oss-20b)": {
        "provider": "hf",
        "model": "openai/gpt-oss-20b",
        "description": "OpenAI GPT-OSS 20B model via HuggingFace Inference",
    },
    "Llama-3.1 Β· HuggingFace (meta-llama/Llama-3.1-8B-Instruct)": {
        "provider": "hf",
        "model": "meta-llama/Llama-3.1-8B-Instruct",
        "description": "Meta Llama-3.1 8B Instruct model via HuggingFace Inference",
    },
    "OpenAI Β· gpt-5.1": {
        "provider": "openai",
        "model": "gpt-5.1",
        "description": "Flagship GPT-5.1 via native OpenAI API",
    },
}

DEFAULT_ADVISOR_MODEL_CHOICE = "GPT-OSS Β· HuggingFace (openai/gpt-oss-120b)"


def generate_emoji_map(engine: SimulationEngine) -> str:
    """
    Generate an emoji-based visualization of the current world state.
    Matches Gradio UI: 🌲Forest 🏒Building πŸ”₯Fire πŸ’¨Smoke πŸš’Truck 🚁Heli
    """
    if engine.world is None:
        return "No map available"
    
    world = engine.world
    
    # Create unit position lookup
    unit_positions = {}
    for unit in world.units:
        key = (unit.x, unit.y)
        if key not in unit_positions:
            unit_positions[key] = []
        unit_positions[key].append(unit.unit_type.value)
    
    # Build the map with coordinates
    lines = []
    
    # Header with X coordinates
    header = "   " + "".join(f"{x:2}" for x in range(world.width))
    lines.append(header)
    
    for y in range(world.height):
        row_chars = []
        for x in range(world.width):
            cell = world.grid[y][x]
            pos = (x, y)
            
            # Priority: Units > Fire > Terrain
            if pos in unit_positions:
                if "fire_truck" in unit_positions[pos]:
                    row_chars.append("πŸš’")
                else:
                    row_chars.append("🚁")
            elif cell.fire_intensity > 0:
                if cell.fire_intensity >= 0.1:
                    row_chars.append("πŸ”₯")
                else:
                    row_chars.append("πŸ’¨")
            else:
                if cell.cell_type == CellType.BUILDING:
                    row_chars.append("🏒")
                elif cell.cell_type == CellType.FOREST:
                    row_chars.append("🌲")
                else:
                    row_chars.append("⬜")
        
        lines.append(f"{y:2} " + "".join(row_chars))
    
    return "\n".join(lines)


@dataclass
class LogEntry:
    """A single log entry for the simulation."""
    timestamp: str
    tick: int
    event_type: str  # "advisor", "deploy", "status", "error"
    message: str
    details: Optional[dict] = None
    
    def to_dict(self) -> dict:
        return {
            "timestamp": self.timestamp,
            "tick": self.tick,
            "event_type": self.event_type,
            "message": self.message,
            "details": self.details
        }


@dataclass 
class SimulationService:
    """
    Service that manages the simulation lifecycle and LLM advisor.
    
    Provides:
    - Background simulation loop
    - Periodic LLM advisor evaluations  
    - Thread-safe state access
    - Event logging
    """
    
    # Configuration
    tick_interval: float = 1.0  # Seconds between simulation ticks (slower pace)
    advisor_interval: int = 10  # Ticks between advisor evaluations
    
    # Internal state
    engine: SimulationEngine = field(default_factory=SimulationEngine)
    advisor: AdvisorAgent = field(default_factory=AdvisorAgent)
    
    # Runtime state
    _running: bool = False
    _thread: Optional[threading.Thread] = None
    _lock: threading.RLock = field(default_factory=threading.RLock)
    
    # Logs and recommendations
    _logs: list[LogEntry] = field(default_factory=list)
    _latest_recommendations: Optional[AdvisorResponse] = None
    _on_update: Optional[Callable] = None  # Callback for UI updates
    
    # Thinking state for UI display - Progressive stage rendering
    _is_thinking: bool = False
    _thinking_start_tick: int = 0
    _current_stage: int = 0  # 0=idle, 1=assess, 2=plan, 3=execute, 4=summary, 5=complete
    _current_cycle_messages: list = field(default_factory=list)  # Messages for current cycle
    
    # Advisor message history for chatbot display
    _advisor_history: list[dict] = field(default_factory=list)
    _cycle_summaries: list[dict] = field(default_factory=list)
    _metrics_history: list[dict] = field(default_factory=list)
    _threat_history: list[dict] = field(default_factory=list)
    _action_history: list[dict] = field(default_factory=list)
    _player_actions: list[dict] = field(default_factory=list)

    # MCP integration
    _mcp_client: LocalFastMCPClient | None = None
    _mcp_call_log: list[dict] = field(default_factory=list)
    _mcp_log_dirty: bool = False
    _last_mcp_log: str = ""
    
    # Advisor call control
    _advisor_running: bool = False  # Prevent concurrent advisor calls
    advisor_timeout: float = 30.0   # Timeout for AI calls (seconds)
    advisor_max_retries: int = 3    # Max retry attempts
    
    # Game result popup control
    _result_shown: bool = False     # Track if game result popup has been shown
    _result_dismissed: bool = False # Track if player dismissed the result popup
    _result_report: Optional[AfterActionReport] = None
    _result_report_status: str = "idle"
    _result_report_error: str = ""
    _last_result_signature: str = ""
    _last_result_payload_signature: str = ""
    
    # Auto-execute AI recommendations
    _auto_execute: bool = True      # Whether to automatically execute AI recommendations
    _executed_recommendations: set = field(default_factory=set)  # Track executed recommendations
    _session_owner_id: str = ""
    _attached_session_id: str = ""
    _model_choice: str = DEFAULT_ADVISOR_MODEL_CHOICE
    
    # Simulation loop state (preserved across pause/resume)
    _tick_count: int = 0            # Current tick count in simulation loop
    _advisor_first_run: bool = True # Whether first advisor run has happened
    
    # Change tracking for UI optimization (prevents unnecessary re-renders)
    _last_grid_hash: str = ""           # Hash of grid state (fires, units, buildings)
    _last_advisor_signature: tuple = field(default_factory=tuple)  # Last advisor chat signature
    _last_history_signature: tuple = field(default_factory=tuple)  # Last history chat signature
    _last_event_log: str = ""           # Last event log text
    _last_button_states: tuple = ()     # Last (start_enabled, pause_enabled)
    _last_result_state: str = ""        # Last result popup state ("", "success", "fail")
    
    def __post_init__(self):
        self._lock = threading.RLock()
        self._logs = []
        self._result_shown = False
        self._result_dismissed = False
        self._reset_after_action_report_locked()
        self._is_thinking = False
        self._current_stage = 0  # Progressive stage tracking
        self._current_cycle_messages = []  # Current cycle messages
        self._advisor_history = []
        self._cycle_summaries = []
        self._metrics_history = []
        self._threat_history = []
        self._action_history = []
        self._player_actions = []
        self._advisor_running = False
        self._auto_execute = True
        self._executed_recommendations = set()
        self._tick_count = 0
        self._advisor_first_run = True
        self._session_owner_id = ""
        # Change tracking initialization
        self._last_grid_hash = ""
        self._last_advisor_signature = ()
        self._last_history_signature = ()
        self._last_event_log = ""
        self._last_button_states = (True, False)
        self._last_result_state = ""
        self._mcp_client = LocalFastMCPClient(fastmcp_server, self._record_mcp_call)
        self._mcp_call_log = []
        self._mcp_log_dirty = False
        self._last_mcp_log = ""
    
    def start(
        self, 
        seed: Optional[int] = None,
        fire_count: int = 4,
        fire_intensity: float = 0.6,
        building_count: int = 16,
        max_units: int = 10,
        session_id: Optional[str] = None,
        on_update: Optional[Callable] = None
    ) -> dict:
        f"""
        Start a new simulation.
        
        Args:
            seed: Random seed for reproducibility
            fire_count: Number of initial fire points ({FIRE_COUNT_RANGE_TEXT})
            fire_intensity: Initial fire intensity (0.0-1.0)
            building_count: Number of buildings to place ({BUILDING_COUNT_RANGE_TEXT})
            on_update: Callback function called on state changes
            
        Returns:
            Initial world state
        """
        # First stop any existing simulation
        thread = None
        with self._lock:
            if self._running:
                self._running = False
                thread = self._thread
                self._thread = None
        
        # Wait for thread outside lock
        if thread and thread.is_alive():
            thread.join(timeout=2.0)
        
        # Now start fresh with lock
        with self._lock:
            # Reset state
            self._logs = []
            self._latest_recommendations = None
            self._advisor_history = []  # Clear advisor history
            self._cycle_summaries = []  # Clear summaries
            self._current_cycle_messages = []  # Clear current cycle
            self._current_stage = 0  # Reset stage
            self._is_thinking = False
            self._result_shown = False  # Reset result popup flag
            self._result_dismissed = False  # Reset dismissed flag
            self._reset_after_action_report_locked()
            self._executed_recommendations = set()  # Clear executed recommendations
            self._tick_count = 0  # Reset tick count
            self._advisor_first_run = True  # Reset first run flag
            self._on_update = on_update
            self._metrics_history = []
            self._threat_history = []
            self._action_history = []
            self._player_actions = []
            self._session_owner_id = session_id or ""
            # Reset change tracking
            self._last_grid_hash = ""
            self._last_advisor_signature = ()
            self._last_history_signature = ()
            self._last_event_log = ""
            self._last_button_states = (True, False)
            self._last_result_state = ""
            
            # Initialize simulation
            self.engine.reset(
                seed=seed, 
                fire_count=fire_count, 
                fire_intensity=fire_intensity,
                building_count=building_count,
                max_units=max_units
            )
            self._record_tick_metrics_locked(self.engine.get_state())
            
            # Log start event
            self._add_log("status", f"Simulation started: {fire_count} fires, {building_count} buildings, max {max_units} units")
            
            # Start background loop
            self._running = True
            self._thread = threading.Thread(target=self._simulation_loop, daemon=True)
            self._thread.start()
            
            return self._compose_state_locked()
    
    def resume(self, on_update: Optional[Callable] = None) -> dict:
        """
        Resume a paused simulation.
        
        Returns:
            Current world state, or error if no paused simulation exists
        """
        with self._lock:
            # Check if there's a paused simulation to resume
            if self.engine.world is None:
                return {"status": "error", "message": "No simulation to resume"}
            
            # Check if already running
            if self._running:
                return {"status": "error", "message": "Simulation is already running"}
            
            # Check if simulation has ended
            current_status = self.engine.world.status
            if current_status in [SimulationStatus.SUCCESS, SimulationStatus.FAIL]:
                return {"status": "error", "message": f"Simulation has ended ({current_status.value})"}
            
            self._on_update = on_update
            
            # Set status back to running
            self.engine.world.status = SimulationStatus.RUNNING
            
            # Log resume event
            self._add_log("status", "Simulation resumed")
            
            # Start background loop
            self._running = True
            self._thread = threading.Thread(target=self._simulation_loop, daemon=True)
            self._thread.start()
            
            return self._compose_state_locked()
    
    def pause(self) -> dict:
        """Pause the simulation (can be resumed later)."""
        # First set flag and get thread reference (with lock)
        with self._lock:
            self._running = False
            thread = self._thread
            self._thread = None
        
        # Wait for thread outside lock to avoid deadlock
        if thread and thread.is_alive():
            thread.join(timeout=2.0)
        
        with self._lock:
            self._add_log("status", "Simulation paused")
            # Keep status as RUNNING so we know it can be resumed
            # (IDLE means no game, SUCCESS/FAIL means game ended)
            if self.engine.world:
                return self._compose_state_locked()
            return {"status": "idle", "after_action_report": self._get_after_action_report_payload_locked()}
    
    def is_paused(self) -> bool:
        """Check if simulation is paused (has world but not running)."""
        with self._lock:
            if self.engine.world is None:
                return False
            # Paused = has world, not running, and status is still RUNNING
            return (
                not self._running 
                and self.engine.world.status == SimulationStatus.RUNNING
            )

    def can_resume_session(self, session_id: Optional[str]) -> bool:
        """Check if the provided session owns the paused simulation."""
        if not session_id:
            return False
        with self._lock:
            if (
                not self.engine.world
                or self._session_owner_id != session_id
            ):
                return False
            return (
                not self._running
                and self.engine.world.status == SimulationStatus.RUNNING
            )
    
    def _stop_internal(self):
        """Internal stop - sets flag only (must be called with lock held)."""
        self._running = False
    
    def reset(
        self,
        seed: Optional[int] = None,
        fire_count: int = 4,
        fire_intensity: float = 0.6,
        building_count: int = 16,
        max_units: int = 10,
        session_id: Optional[str] = None,
    ) -> dict:
        """Reset simulation without starting the loop."""
        # First stop any running simulation
        thread = None
        with self._lock:
            if self._running:
                self._running = False
                thread = self._thread
                self._thread = None
        
        # Wait for thread outside lock to avoid deadlock
        if thread and thread.is_alive():
            thread.join(timeout=2.0)
        
        # Now reset with lock
        with self._lock:
            self._logs = []
            self._latest_recommendations = None
            self._advisor_history = []  # Clear advisor history
            self._cycle_summaries = []  # Clear summaries
            self._current_cycle_messages = []  # Clear current cycle
            self._current_stage = 0  # Reset stage
            self._is_thinking = False
            self._result_shown = False  # Reset result popup flag
            self._result_dismissed = False  # Reset dismissed flag
            self._reset_after_action_report_locked()
            self._executed_recommendations = set()  # Clear executed recommendations
            self._tick_count = 0  # Reset tick count
            self._advisor_first_run = True  # Reset first run flag
            self._metrics_history = []
            self._threat_history = []
            self._action_history = []
            self._session_owner_id = session_id or ""
            # Reset change tracking
            self._last_grid_hash = ""
            self._last_advisor_signature = ()
            self._last_history_signature = ()
            self._last_event_log = ""
            self._last_button_states = (True, False)
            self._last_result_state = ""
            
            self.engine.reset(
                seed=seed, 
                fire_count=fire_count, 
                fire_intensity=fire_intensity,
                building_count=building_count,
                max_units=max_units
            )
            self._record_tick_metrics_locked(self.engine.get_state())
            self._add_log("status", f"Simulation reset: {fire_count} fires, {building_count} buildings, max {max_units} units")
            
            return self._compose_state_locked()
    
    def get_state(self) -> dict:
        """Get current world state (thread-safe)."""
        with self._lock:
            if self.engine.world is None:
                return {
                    "status": "idle",
                    "message": "No simulation running",
                    "after_action_report": self._get_after_action_report_payload_locked(),
                }
            return self._compose_state_locked()

    def _compose_state_locked(self) -> dict:
        """Attach after-action report payload to the current engine state."""
        state = self.engine.get_state()
        state["after_action_report"] = self._get_after_action_report_payload_locked()
        return state

    def _reset_after_action_report_locked(self):
        """Clear cached after-action report data."""
        self._result_report = None
        self._result_report_status = "idle"
        self._result_report_error = ""
        self._last_result_signature = ""
        self._last_result_payload_signature = ""

    def _record_cycle_summary(self, tick: int, cycle_summary: CycleSummary, state_snapshot: Optional[dict] = None):
        """Store Stage 4 summary for each advisor cycle, including metrics for charts."""
        state_snapshot = state_snapshot or {}
        metrics = {
            "tick": tick,
            "fires": len(state_snapshot.get("fires", [])),
            "units": len(state_snapshot.get("units", [])),
            "max_units": state_snapshot.get("max_units", 0),
            "building_integrity": state_snapshot.get("building_integrity", 1.0),
        }
        entry = {
            "tick": tick,
            "headline": cycle_summary.headline,
            "threat_level": cycle_summary.threat_level,
            "key_highlights": cycle_summary.key_highlights,
            "risks": cycle_summary.risks,
            "next_focus": cycle_summary.next_focus,
            "metrics": metrics,
        }
        self._cycle_summaries.append(entry)
        if len(self._cycle_summaries) > 30:
            self._cycle_summaries = self._cycle_summaries[-30:]
        threat_value_map = {"CRITICAL": 4, "HIGH": 3, "MODERATE": 2, "LOW": 1}
        value = threat_value_map.get(cycle_summary.threat_level.upper(), 0) if cycle_summary.threat_level else 0
        self._threat_history.append({
            "tick": tick,
            "threat_level": cycle_summary.threat_level,
            "value": value,
        })
        if len(self._threat_history) > 120:
            self._threat_history = self._threat_history[-120:]

    def _record_tick_metrics_locked(self, state: Optional[dict]):
        """Capture per-tick metrics for after-action chart visualization."""
        if not state:
            return
        entry = {
            "tick": state.get("tick", 0),
            "fires": len(state.get("fires", [])),
            "units": len(state.get("units", [])),
            "max_units": state.get("max_units") or getattr(self.engine.world, "max_units", 0) if self.engine.world else 0,
            "building_integrity": state.get("building_integrity", 1.0),
        }
        self._metrics_history.append(entry)
        if len(self._metrics_history) > 600:
            self._metrics_history = self._metrics_history[-600:]

    def _record_action_breakdown(self, tick: int, deploy: int, move: int, replace: int):
        """Track how many actions the AI recommended per tick."""
        self._action_history.append({
            "tick": tick,
            "deploy": deploy,
            "move": move,
            "replace": replace,
        })
        if len(self._action_history) > 200:
            self._action_history = self._action_history[-200:]

    def _record_player_action(self, action: str, description: str, metadata: Optional[dict] = None):
        """Track player-driven interventions (manual deploy/remove/fire)."""
        if metadata is None:
            metadata = {}
        tick = 0
        if self.engine and self.engine.world:
            tick = getattr(self.engine.world, "tick", 0)
        else:
            tick = self._tick_count
        entry = {
            "tick": tick,
            "timestamp": datetime.utcnow().isoformat(),
            "action": action,
            "description": description,
            "details": dict(metadata),
        }
        self._player_actions.append(entry)
        if len(self._player_actions) > 200:
            self._player_actions = self._player_actions[-200:]

    def _build_player_action_context(self) -> dict:
        """Summarize player-driven interventions for after-action reporting."""
        actions = list(self._player_actions)
        counts = {"deploy_unit": 0, "remove_unit": 0, "add_fire": 0}
        action_meta = {
            "deploy_unit": ("πŸš’", "Deployed units"),
            "remove_unit": ("♻️", "Removed units"),
            "add_fire": ("πŸ”₯", "Ignited fires"),
        }
        for entry in actions:
            action_type = entry.get("action")
            if action_type in counts:
                counts[action_type] += 1
        total = sum(counts.values())
        if total:
            parts = [f"Player executed {total} manual action(s)."]
            if counts["deploy_unit"]:
                parts.append(f"πŸš’ Deploy: {counts['deploy_unit']} time(s)")
            if counts["remove_unit"]:
                parts.append(f"♻️ Remove: {counts['remove_unit']} time(s)")
            if counts["add_fire"]:
                parts.append(f"πŸ”₯ Ignite: {counts['add_fire']} time(s)")
            summary = " ".join(parts)
        else:
            summary = "Player has not manually deployed, removed, or ignited anything this run."
        recent_entries = list(reversed(actions[-6:]))
        recent = [
            {
                "tick": entry.get("tick", 0),
                "description": entry.get("description", ""),
                "action": entry.get("action"),
                "timestamp": entry.get("timestamp"),
            }
            for entry in recent_entries
        ]
        markdown_lines = [summary]
        if recent:
            markdown_lines.append("")
            markdown_lines.append("**Recent player actions**")
            for entry in recent:
                icon = action_meta.get(entry["action"], ("πŸ“", ""))[0]
                markdown_lines.append(f"- Tick {entry['tick']} Β· {icon} {entry['description']}")
        markdown = "\n".join(markdown_lines).strip()
        return {
            "total": total,
            "counts": counts,
            "recent": recent,
            "summary": summary,
            "markdown": markdown,
        }

    def _record_mcp_call(self, entry: dict[str, Any]) -> None:
        """Capture MCP tool invocations for UI display."""
        with self._lock:
            cloned = dict(entry)
            cloned.setdefault("local_timestamp", datetime.now().strftime("%H:%M:%S"))
            self._mcp_call_log.append(cloned)
            if len(self._mcp_call_log) > 80:
                self._mcp_call_log = self._mcp_call_log[-80:]
            self._mcp_log_dirty = True

    def _get_mcp_log_text_locked(self, limit: int = 20) -> str:
        """Format MCP tool logs for UI display."""
        if not self._mcp_call_log:
            return "No MCP tool calls yet..."
        lines = []
        for entry in self._mcp_call_log[-limit:]:
            ts = entry.get("local_timestamp", entry.get("timestamp", ""))
            tool = entry.get("tool", "unknown")
            args = entry.get("arguments", {})
            args_preview = ", ".join(f"{k}={v}" for k, v in list(args.items())[:3])
            result = entry.get("result", {})
            status = result.get("status", "ok") if isinstance(result, dict) else "ok"
            duration = entry.get("duration_ms", 0)
            lines.append(f"[{ts}] {tool}({args_preview}) β†’ {status} ({duration} ms)")
        return "\n".join(lines)

    def _get_after_action_report_payload_locked(self) -> dict:
        """Serialize after-action report state for UI consumption."""
        payload: dict = {"status": self._result_report_status}
        if self._result_report_status == "ready" and self._result_report:
            payload["report"] = self._result_report.to_dict()
        elif self._result_report_status == "error":
            payload["error"] = self._result_report_error or "Unknown error"
        return payload

    def _call_mcp_tool(self, name: str, **kwargs: Any) -> dict[str, Any]:
        """Invoke a tool through the shared FastMCP client."""
        session_id = self._session_owner_id or "default"
        if not self._mcp_client:
            self._mcp_client = LocalFastMCPClient(fastmcp_server, self._record_mcp_call)
        if self._attached_session_id and self._attached_session_id != session_id:
            detach_engine(self._attached_session_id)
            self._attached_session_id = ""
        if self._attached_session_id != session_id:
            attach_engine(self.engine, session_id)
            self._attached_session_id = session_id
        try:
            call_kwargs = dict(kwargs)
            call_kwargs["session_id"] = session_id
            return self._mcp_client.call_tool(name, **call_kwargs)
        except Exception as exc:  # pragma: no cover
            self._add_log("error", f"MCP tool {name} failed: {exc}")
            return {"status": "error", "message": str(exc)}

    def shutdown(self) -> None:
        """Stop background threads and detach from MCP server."""
        thread = None
        with self._lock:
            if self._running:
                self._running = False
                thread = self._thread
                self._thread = None
        if thread and thread.is_alive():
            thread.join(timeout=2.0)
        with self._lock:
            if self._attached_session_id:
                detach_engine(self._attached_session_id)
                self._attached_session_id = ""
            self._session_owner_id = ""
            self._on_update = None

    def _get_mcp_world_state(self) -> dict:
        """Fetch world state via the MCP tools with local fallback."""
        state = self._call_mcp_tool("get_world_state")
        if not isinstance(state, dict) or state.get("status") == "error":
            state = self.engine.get_state()

        def _maybe(name: str) -> dict[str, Any]:
            data = self._call_mcp_tool(name)
            return data if isinstance(data, dict) else {}

        state["mcp_idle_units"] = _maybe("find_idle_units")
        state["mcp_uncovered_fires"] = _maybe("find_uncovered_fires")
        state["mcp_building_threats"] = _maybe("find_building_threats")
        state["mcp_coverage"] = _maybe("analyze_coverage")
        return state
    
    def should_show_result(self) -> tuple[bool, bool]:
        """
        Check if game result should be shown.
        
        Returns:
            tuple of (should_show, is_first_time)
            - should_show: True if popup should be displayed
            - is_first_time: True if this is the first time showing (needs render)
        """
        with self._lock:
            # Don't show if player already dismissed it
            if self._result_dismissed:
                return (False, False)
            
            state = self.engine.get_state() if self.engine.world else {"status": "idle"}
            status = state.get("status", "idle")
            
            if status in ["success", "fail"]:
                # Check if this is the first time showing
                is_first_time = not self._result_shown
                if is_first_time:
                    self._result_shown = True
                return (True, is_first_time)
            
            return (False, False)
    
    def dismiss_result(self):
        """Dismiss the game result popup (called when player clicks it)."""
        with self._lock:
            self._result_dismissed = True
    
    def get_result_status(self) -> str:
        """Get current result status."""
        with self._lock:
            if self.engine.world is None:
                return "idle"
            state = self.engine.get_state()
            return state.get("status", "idle")

    def _prepare_after_action_context_locked(self, outcome: str, state: dict) -> Optional[dict]:
        """Build context for after-action report generation."""
        signature = f"{outcome}_{state.get('tick', 0)}_{len(self._logs)}"
        if signature == self._last_result_signature:
            return None
        context = self._build_after_action_context_locked(outcome, state)
        self._result_report_status = "pending"
        self._result_report = None
        self._result_report_error = ""
        self._last_result_signature = signature
        self._last_result_payload_signature = ""
        return context

    def _build_after_action_context_locked(self, outcome: str, state: dict) -> dict:
        """Assemble transcripts and metrics for the after-action LLM call."""
        outcome_label = "Victory" if outcome == "success" else "Defeat"
        fires_remaining = len(state.get("fires", []))
        units_active = len(state.get("units", []))
        building_integrity = state.get("building_integrity", 1.0)
        integrity_percent = f"{building_integrity:.0%}" if isinstance(building_integrity, (int, float)) else "N/A"

        stage_messages = self._current_cycle_messages[:] if self._current_cycle_messages else self._advisor_history[-3:]
        transcripts = {"assessment_md": "", "planning_md": "", "execution_md": ""}
        for msg in stage_messages:
            content = msg.get("content", "")
            if not content:
                continue
            lowered = content.lower()
            if "stage 1" in lowered and not transcripts["assessment_md"]:
                transcripts["assessment_md"] = content
            elif "stage 2" in lowered and not transcripts["planning_md"]:
                transcripts["planning_md"] = content
            elif "stage 3" in lowered and not transcripts["execution_md"]:
                transcripts["execution_md"] = content

        summary_text = (
            f"Tick {state.get('tick', 0)} Β· Fires {fires_remaining} Β· "
            f"Units {units_active}/{state.get('max_units', 0)} Β· Building Integrity {integrity_percent}"
        )

        if self._metrics_history:
            chart_points = [dict(point) for point in self._metrics_history]
        else:
            chart_points = []
            for entry in self._cycle_summaries:
                metrics = entry.get("metrics") or {}
                if not metrics:
                    continue
                chart_points.append({
                    "tick": metrics.get("tick", entry.get("tick")),
                    "fires": metrics.get("fires", 0),
                    "units": metrics.get("units", 0),
                    "max_units": metrics.get("max_units", state.get("max_units", 0)),
                    "building_integrity": metrics.get("building_integrity", building_integrity),
                })

        context = {
            "outcome": outcome,
            "outcome_label": outcome_label,
            "tick": state.get("tick", 0),
            "fires_remaining": fires_remaining,
            "units_active": units_active,
            "building_integrity_percent": integrity_percent,
            "summary_text": summary_text,
            "state_snapshot": {
                "tick": state.get("tick", 0),
                "status": state.get("status", ""),
                "building_integrity": building_integrity,
                "max_units": state.get("max_units", 0),
            },
            "cycle_summaries": list(self._cycle_summaries),
            "chart_points": chart_points,
            "threat_history": list(self._threat_history),
            "action_history": list(self._action_history),
        }
        player_actions_context = self._build_player_action_context()
        context.update(transcripts)
        context["player_actions_context"] = player_actions_context
        context["player_actions_md"] = player_actions_context.get("markdown", "")
        return context

    def _launch_after_action_report(self, context: dict):
        """Run after-action report generation in the background."""

        def _runner():
            try:
                report = self.advisor.generate_after_action_report(context)
            except Exception as exc:
                with self._lock:
                    self._result_report = None
                    self._result_report_status = "error"
                    self._result_report_error = str(exc)
                    self._last_result_payload_signature = ""
                return

            with self._lock:
                if report and not report.error:
                    self._result_report = report
                    self._result_report_status = "ready"
                    self._result_report_error = ""
                else:
                    self._result_report = report
                    self._result_report_status = "error"
                    self._result_report_error = (report.error if report else "Unknown error")
                self._last_result_payload_signature = ""

        threading.Thread(target=_runner, daemon=True).start()
    
    def get_recommendations(self) -> Optional[dict]:
        """Get latest advisor recommendations."""
        with self._lock:
            if self._latest_recommendations:
                return self._latest_recommendations.to_dict()
            return None
    
    def get_logs(self, limit: int = 50) -> list[dict]:
        """Get recent log entries."""
        with self._lock:
            return [log.to_dict() for log in self._logs[-limit:]]
    
    def get_logs_text(self, limit: int = 20) -> str:
        """Get all logs as formatted text for display."""
        with self._lock:
            lines = []
            for log in self._logs[-limit:]:
                if log.event_type == "advisor":
                    lines.append(f"[Tick {log.tick}] πŸ€– AI: {log.message}")
                    if log.details and log.details.get("recommendations"):
                        for rec in log.details["recommendations"]:
                            target = rec.get("target", {})
                            lines.append(
                                f"  β†’ {rec.get('suggested_unit_type')} at "
                                f"({target.get('x')}, {target.get('y')}): {rec.get('reason', '')[:50]}"
                            )
                elif log.event_type == "deploy":
                    lines.append(f"[Tick {log.tick}] πŸš’ Deploy: {log.message}")
                elif log.event_type == "status":
                    lines.append(f"[{log.timestamp}] ℹ️ {log.message}")
                elif log.event_type == "error":
                    lines.append(f"[{log.timestamp}] ⚠️ Error: {log.message}")
                else:
                    lines.append(f"[Tick {log.tick}] {log.message}")
            return "\n".join(lines)

    def get_mcp_log_text(self, limit: int = 20) -> str:
        """Expose MCP call history."""
        with self._lock:
            return self._get_mcp_log_text_locked(limit)
    
    def get_advisor_text(self, limit: int = 5) -> str:
        """Get AI advisor display with rich reasoning (legacy text format)."""
        messages = self.get_advisor_messages(limit)
        if not messages:
            return "πŸ€– AI Advisor standing by..."
        return messages[-1].get("content", "") if messages else ""
    
    def _wrap_analysis_block(
        self,
        content: str,
        default_summary: str = "AI Analysis",
        *,
        split_stage_sections: bool = False,
        open_by_default: bool = False,
    ) -> str:
        """Wrap advisor markdown in a collapsible details block."""
        if not content:
            return content
        
        lines = content.splitlines()
        summary = default_summary
        first_value_line = ""
        auto_summary = default_summary == "AI Analysis"
        
        for line in lines:
            stripped = line.strip()
            if not stripped:
                continue
            if not first_value_line:
                first_value_line = stripped
            if auto_summary and stripped.lower().startswith("###"):
                summary = stripped.lstrip("# ").strip()
                break
        
        summary = html.escape(summary or default_summary)
        
        if auto_summary and first_value_line and first_value_line.lower().startswith("###"):
            body_lines = lines[1:]
        else:
            body_lines = lines
        body = "\n".join(body_lines).strip()
        
        if split_stage_sections:
            rendered = self._render_stage_sections(body, open_by_default)
            if rendered:
                body = rendered
        
        open_attr = " open" if open_by_default else ""
        return (
            f"<details class=\"analysis-entry\"{open_attr}>"
            f"<summary>{summary}</summary>\n"
            f"{body}\n"
            "</details>"
        )

    def _render_stage_sections(self, body: str, force_open: bool = False) -> str | None:
        """Split a multi-stage markdown block into per-stage collapsible sections."""
        lines = body.splitlines()
        sections: list[tuple[str, list[str]]] = []
        current_title: str | None = None
        current_lines: list[str] = []
        
        def _flush():
            nonlocal current_title, current_lines
            if current_title is None:
                return
            sections.append((current_title, list(current_lines)))
            current_title = None
            current_lines = []
        
        for line in lines:
            stripped = line.strip()
            if stripped.startswith("### "):
                _flush()
                current_title = stripped.lstrip("# ").strip()
                current_lines = []
                continue
            if current_title is None:
                # Ignore content that appears before the first stage header
                if not stripped:
                    continue
                current_title = "Details"
            current_lines.append(line)
        
        _flush()
        
        if not sections:
            return None
        
        rendered_sections: list[str] = []
        for title, section_lines in sections:
            section_body = "\n".join(section_lines).rstrip()
            if section_body.endswith("---"):
                section_body = section_body[:-3].rstrip()
            section_body = section_body.strip() or "_No details available._"
            open_attr = " open" if force_open else ""
            rendered_sections.append(
                f"<details class=\"analysis-stage\"{open_attr}>"
                f"<summary>{html.escape(title)}</summary>\n"
                f"{section_body}\n"
                "</details>"
            )
        
        return "\n\n".join(rendered_sections)
    
    def _build_advisor_messages_locked(self) -> list[dict]:
        """Assemble advisor messages. Caller must hold _lock."""
        messages: list[dict] = []
        
        # Show welcome message if no activity yet
        if (
            not self._current_cycle_messages
            and not self._advisor_history
            and not self._is_thinking
        ):
            messages.append({
                "role": "assistant", 
                "content": "πŸ‘‹ Hello! I'm your AI Tactical Advisor.\n\nStart the simulation and I'll analyze the fire situation, describe my reasoning, and recommend tactical deployments.\n\nWatch me think, plan, and execute!"
            })
            return messages
        
        current_entry = self._build_current_cycle_entry_locked()
        if current_entry:
            messages.append(current_entry)
        
        return messages

    def _build_current_cycle_entry_locked(self) -> Optional[dict]:
        """Render the active cycle as a single ⏱️ Tick block (even while streaming)."""
        cycle_sections: list[str] = []
        stage_placeholders = {
            1: ("πŸ“Š Stage 1 Β· Assessment", "Querying MCP tools and analyzing the situation..."),
            2: ("🎯 Stage 2 · Planning", "Formulating tactical strategy..."),
            3: ("⚑ Stage 3 · Execution", "Generating deployment commands via MCP..."),
            4: ("🧭 Stage 4 · Summary", "Consolidating cycle insights..."),
        }
        current_stage_title: Optional[str] = None
        for msg in self._current_cycle_messages:
            content = msg.get("content", "")
            if content:
                cycle_sections.append(content)
        
        # Add placeholder for the stage currently in progress
        if self._is_thinking:
            tick = self._thinking_start_tick
            if tick is None and self.engine.world:
                tick = self.engine.get_state().get("tick", 0)
            title, desc = stage_placeholders.get(
                self._current_stage,
                ("πŸ€– AI Thinking", "Processing...")
            )
            current_stage_title = title
            cycle_sections.append(
                f"### {title} `[Tick {tick if tick is not None else '?'}]`\n\n{desc}"
            )
        
        if not cycle_sections:
            return None
        
        tick_label = self._thinking_start_tick
        if tick_label is None and self.engine.world:
            tick_label = self.engine.get_state().get("tick", 0)
        summary = f"⏱️ Tick {tick_label if tick_label is not None else '?'}"
        if self._is_thinking and current_stage_title:
            summary = f"{summary} · {current_stage_title} ⏳"
        body = "\n\n".join(cycle_sections).strip()
        open_by_default = tick_label == 0
        
        return {
            "role": "assistant",
            "content": self._wrap_analysis_block(
                body,
                summary,
                split_stage_sections=True,
                open_by_default=open_by_default,
            ),
            "metadata": {"title": summary, "status": "pending" if self._is_thinking else "done"},
        }
    
    def get_advisor_messages(self) -> list:
        """Get current AI advisor cycle messages (progressive stage display)."""
        with self._lock:
            return self._build_advisor_messages_locked()
    
    def _build_history_messages_locked(self) -> list[dict]:
        """Aggregate advisor history into per-tick chatbot messages."""
        if not self._advisor_history:
            return []
        
        history_messages: list[dict] = []
        buffer: list[str] = []
        tick_num = "?"
        
        def flush_cycle():
            nonlocal buffer, tick_num
            cycle_text = "\n\n".join(buffer).strip()
            if cycle_text:
                history_messages.append({
                    "role": "assistant",
                    "content": self._wrap_analysis_block(
                        cycle_text,
                        f"⏱️ Tick {tick_num}",
                        split_stage_sections=True,
                        open_by_default=(str(tick_num).strip() == "0"),
                    ),
                    "metadata": {"title": f"⏱️ Tick {tick_num}", "status": "done"},
                })
            buffer = []
            tick_num = "?"
        
        for msg in self._advisor_history:
            content = msg.get("content", "")
            if not content:
                continue
            buffer.append(content)
            if tick_num == "?" and "[Tick " in content:
                start = content.find("[Tick ") + 6
                end = content.find("]", start)
                if end > start:
                    tick_num = content[start:end]
            
            lowered = content.lower()
            if "stage 4" in lowered:
                flush_cycle()
        
        if buffer:
            flush_cycle()
        
        return history_messages if history_messages else [{
            "role": "assistant",
            "content": self._wrap_analysis_block("No previous analysis cycles yet...", "πŸ“œ History"),
            "metadata": {"title": "πŸ“œ History", "status": "done"},
        }]
    
    def get_advisor_markdown(self) -> str:
        """Get the latest AI advisor cycle as formatted plain text."""
        with self._lock:
            return self._get_advisor_markdown_internal()
    
    def get_advisor_history_chat_messages(self) -> list[dict]:
        """Get advisor history formatted for chatbot display."""
        with self._lock:
            return self._build_history_messages_locked()
    
    # =========================================================================
    # Change Tracking for UI Optimization (Dual Timer Architecture)
    # =========================================================================
    
    def get_game_changes(self) -> dict:
        """
        Check game-critical components for changes (called by game_timer every 1s).
        
        Returns a dict with:
        - state: current simulation state
        - grid_changed: bool - whether fire/unit positions changed
        - status_changed: bool - whether status bar should update
        """
        import hashlib
        
        with self._lock:
            if self.engine.world:
                state = self._compose_state_locked()
            else:
                state = {
                    "status": "idle",
                    "after_action_report": self._get_after_action_report_payload_locked(),
                }
            result = {"state": state}
            
            # Grid state - hash fires, units, buildings positions
            grid_data = {
                "fires": sorted([(f["x"], f["y"], round(f["intensity"], 2)) for f in state.get("fires", [])]),
                "units": sorted([(u["x"], u["y"], u["type"]) for u in state.get("units", [])]),
                "buildings": sorted([(b["x"], b["y"]) for b in state.get("buildings", [])])
            }
            current_grid_hash = hashlib.md5(json.dumps(grid_data, sort_keys=True).encode()).hexdigest()
            result["grid_changed"] = current_grid_hash != self._last_grid_hash
            if result["grid_changed"]:
                self._last_grid_hash = current_grid_hash
            
            # Status bar - only update when simulation is actively running
            status = state.get("status", "idle")
            is_running = self._running
            result["status_changed"] = is_running and status == "running"
            
            return result
    
    def get_ui_changes(self) -> dict:
        """
        Check UI panel components for changes (called by ui_timer every 2s).
        
        Returns a dict with:
        - state: current simulation state
        - advisor_changed: bool - whether advisor messages changed
        - advisor_messages: list[dict] | None - new content if changed
        - history_changed: bool - whether history HTML changed
        - advisor_history: str or None - new content if changed
        - event_log_changed: bool - whether event log changed
        - event_log: str or None - new content if changed
        - buttons_changed: bool - whether button states changed
        - button_states: tuple (start_enabled, pause_enabled)
        - result_changed: bool - whether result popup changed
        - result_state: str - current result state
        """
        with self._lock:
            if self.engine.world:
                state = self._compose_state_locked()
            else:
                state = {
                    "status": "idle",
                    "after_action_report": self._get_after_action_report_payload_locked(),
                }
            result = {"state": state}
            
            # 1. Advisor chat messages - only update when AI is thinking or content changed
            advisor_messages = self._get_advisor_chat_messages_internal()
            signature = tuple(msg.get("content", "") for msg in advisor_messages)
            content_changed = signature != self._last_advisor_signature
            result["advisor_changed"] = self._is_thinking or content_changed
            result["advisor_messages"] = advisor_messages if result["advisor_changed"] else None
            if content_changed:
                self._last_advisor_signature = signature
            
            # 2. Advisor history messages - only update when content actually changed
            history_messages = self._build_history_messages_locked()
            history_signature = tuple(msg.get("content", "") for msg in history_messages)
            result["history_changed"] = history_signature != self._last_history_signature
            result["advisor_history"] = history_messages if result["history_changed"] else None
            if result["history_changed"]:
                self._last_history_signature = history_signature
            
            # 3. Event log
            event_log = self._get_event_log_internal()
            result["event_log_changed"] = event_log != self._last_event_log
            result["event_log"] = event_log if result["event_log_changed"] else None
            if result["event_log_changed"]:
                self._last_event_log = event_log

            # 3b. MCP tool log
            if self._mcp_log_dirty:
                mcp_log = self._get_mcp_log_text_locked()
                result["mcp_log_changed"] = True
                result["mcp_log"] = mcp_log
                self._last_mcp_log = mcp_log
                self._mcp_log_dirty = False
            else:
                result["mcp_log_changed"] = False
                result["mcp_log"] = None
            
            # 4. Button states
            status = state.get("status", "idle")
            is_running = self._running
            is_paused = (
                self.engine.world is not None
                and not self._running
                and self.engine.world.status == SimulationStatus.RUNNING
            )
            start_enabled = is_paused or (not is_running and status in ["idle", "success", "fail"])
            pause_enabled = is_running and status == "running"
            current_buttons = (start_enabled, pause_enabled)
            result["buttons_changed"] = current_buttons != self._last_button_states
            result["button_states"] = current_buttons
            if result["buttons_changed"]:
                self._last_button_states = current_buttons
            
            # 5. Result popup state
            if self._result_dismissed:
                current_result = ""
            elif status in ["success", "fail"]:
                current_result = status
            else:
                current_result = ""
            result["result_changed"] = current_result != self._last_result_state
            result["result_state"] = current_result
            if result["result_changed"]:
                self._last_result_state = current_result

            report_payload = self._get_after_action_report_payload_locked()
            overlay_payload = {
                "outcome": current_result,
                "after_action": report_payload,
            }
            payload_signature = json.dumps(overlay_payload, sort_keys=True)
            if payload_signature != self._last_result_payload_signature:
                result["result_changed"] = True
                self._last_result_payload_signature = payload_signature
            result["result_payload"] = overlay_payload
            
            return result
    
    def get_changed_components(self) -> dict:
        """
        Legacy function - combines game and UI changes.
        Used by button click handlers for full refresh.
        """
        game = self.get_game_changes()
        ui = self.get_ui_changes()
        
        # Merge results
        return {
            "state": game["state"],
            "grid_changed": game["grid_changed"],
            "status_changed": game["status_changed"],
            "advisor_changed": ui["advisor_changed"],
            "advisor_messages": ui["advisor_messages"],
            "history_changed": ui["history_changed"],
            "advisor_history": ui["advisor_history"],
            "event_log_changed": ui["event_log_changed"],
            "event_log": ui["event_log"],
            "mcp_log_changed": ui["mcp_log_changed"],
            "mcp_log": ui["mcp_log"],
            "buttons_changed": ui["buttons_changed"],
            "button_states": ui["button_states"],
            "result_changed": ui["result_changed"],
            "result_state": ui["result_state"],
            "result_payload": ui.get("result_payload"),
        }
    
    def _get_advisor_markdown_internal(self) -> str:
        """Internal helper to flatten advisor messages into text."""
        messages = self._build_advisor_messages_locked()
        parts = [msg.get("content", "") for msg in messages if msg.get("content")]
        return "\n\n---\n\n".join(parts) if parts else "Waiting for analysis..."
    
    def _get_advisor_chat_messages_internal(self) -> list[dict]:
        """Internal helper to normalize advisor messages for Chatbot display."""
        messages = self._build_advisor_messages_locked()
        chat_messages: list[dict] = []
        for msg in messages:
            role = msg.get("role", "assistant")
            if role not in ("user", "assistant", "system"):
                role = "assistant"
            chat_msg = {
                "role": role,
                "content": msg.get("content", ""),
            }
            metadata = msg.get("metadata")
            if metadata:
                chat_msg["metadata"] = metadata
            options = msg.get("options")
            if options:
                chat_msg["options"] = options
            chat_messages.append(chat_msg)
        return chat_messages
    
    def get_advisor_chat_messages(self) -> list[dict]:
        """Public helper for UI components that expect message dictionaries."""
        with self._lock:
            return self._get_advisor_chat_messages_internal()
    
    def _get_event_log_internal(self, limit: int = 15) -> str:
        """Internal method to get event log (must be called with lock held)."""
        lines = []
        event_logs = [log for log in self._logs if log.event_type != "advisor"]
        for log in event_logs[-limit:]:
            if log.event_type == "deploy":
                lines.append(f"[Tick {log.tick}] πŸš’ {log.message}")
            elif log.event_type == "status":
                lines.append(f"[{log.timestamp}] ℹ️ {log.message}")
            elif log.event_type == "error":
                lines.append(f"[{log.timestamp}] ⚠️ {log.message}")
            else:
                lines.append(f"[Tick {log.tick}] {log.message}")
        return "\n".join(lines) if lines else "No events yet..."
    
    def get_event_log_text(self, limit: int = 15) -> str:
        """Get event logs (deploy, status, error) without AI advisor."""
        with self._lock:
            lines = []
            event_logs = [log for log in self._logs if log.event_type != "advisor"]
            for log in event_logs[-limit:]:
                if log.event_type == "deploy":
                    lines.append(f"[Tick {log.tick}] πŸš’ {log.message}")
                elif log.event_type == "status":
                    lines.append(f"[{log.timestamp}] ℹ️ {log.message}")
                elif log.event_type == "error":
                    lines.append(f"[{log.timestamp}] ⚠️ {log.message}")
                else:
                    lines.append(f"[Tick {log.tick}] {log.message}")
            return "\n".join(lines) if lines else "No events yet..."
    
    def get_deploy_log_text(self, limit: int = 10) -> str:
        """Get deploy-related logs only (deploy success and errors)."""
        with self._lock:
            lines = []
            deploy_logs = [log for log in self._logs if log.event_type in ["deploy", "error"]]
            for log in deploy_logs[-limit:]:
                if log.event_type == "deploy":
                    lines.append(f"[Tick {log.tick}] βœ… {log.message}")
                elif log.event_type == "error":
                    lines.append(f"[Tick {log.tick}] ❌ {log.message}")
            return "\n".join(lines) if lines else "Click on a cell to deploy units..."
    
    def deploy_unit(self, unit_type: str, x: int, y: int, source: str = "player") -> dict:
        """Deploy a unit (thread-safe)."""
        with self._lock:
            result = self._call_mcp_tool("deploy_unit", unit_type=unit_type, x=x, y=y, source=source)
            
            if result.get("status") == "ok":
                self._add_log(
                    "deploy",
                    f"Deployed {unit_type} at ({x}, {y})",
                    {"unit": result.get("unit"), "source": source}
                )
                if str(source or "").startswith("player"):
                    unit_label = "fire truck" if unit_type == "fire_truck" else "helicopter"
                    self._record_player_action(
                        "deploy_unit",
                        f"Deployed {unit_label} at ({x}, {y})",
                        {"unit_type": unit_type, "x": x, "y": y}
                    )
            else:
                self._add_log(
                    "error",
                    f"Failed to deploy {unit_type}: {result.get('message')}"
                )
            
            return result
    
    def remove_unit(self, x: int, y: int) -> dict:
        """Remove a unit at position (thread-safe)."""
        with self._lock:
            result = self._call_mcp_tool("remove_unit", x=x, y=y)
            
            if result.get("status") == "ok":
                self._add_log(
                    "deploy",
                    f"Removed unit at ({x}, {y})",
                    {"unit": result.get("unit")}
                )
                removed_unit = result.get("unit") or {
                    "type": result.get("removed_unit_type"),
                    **(result.get("position") or {"x": x, "y": y}),
                }
                unit_type = removed_unit.get("type") or result.get("removed_unit_type", "")
                unit_label = (
                    "fire truck"
                    if unit_type == "fire_truck"
                    else "helicopter"
                    if unit_type == "helicopter"
                    else "unit"
                )
                self._record_player_action(
                    "remove_unit",
                    f"Removed {unit_label} at ({removed_unit.get('x', x)}, {removed_unit.get('y', y)})",
                    {"unit": removed_unit}
                )
            
            return result
    
    def add_fire(self, x: int, y: int, intensity: float = 0.5) -> dict:
        """Add fire at position (thread-safe). For testing purposes."""
        with self._lock:
            if self.engine.world is None:
                return {"status": "error", "message": "World not initialized"}
            
            # Check bounds
            if not (0 <= x < self.engine.world.width and 0 <= y < self.engine.world.height):
                return {"status": "error", "message": f"Position ({x}, {y}) out of bounds"}
            
            cell = self.engine.world.grid[y][x]
            
            # Only allow fire on forest or building
            if cell.cell_type not in (CellType.FOREST, CellType.BUILDING):
                return {"status": "error", "message": "Fire can only be placed on forest or building"}
            
            # Cannot place fire on existing fire or smoke
            if cell.fire_intensity > 0:
                return {"status": "error", "message": "Cannot place fire on existing fire or smoke"}
            
            # Check if there's already a unit at this position
            for unit in self.engine.world.units:
                if unit.x == x and unit.y == y:
                    return {"status": "error", "message": "Cannot place fire where a unit exists"}
            
            # Set fire intensity
            old_intensity = cell.fire_intensity
            cell.fire_intensity = min(1.0, max(0.0, intensity))
            
            # Update world metrics
            self.engine.world.calculate_metrics()
            
            self._add_log(
                "fire",
                f"πŸ”₯ Added fire at ({x}, {y}) with intensity {int(intensity * 100)}%",
                {"x": x, "y": y, "intensity": cell.fire_intensity, "old_intensity": old_intensity}
            )
            result = {"status": "ok", "x": x, "y": y, "intensity": cell.fire_intensity}
            self._record_player_action(
                "add_fire",
                f"Ignited fire at ({x}, {y}) Β· intensity {int(cell.fire_intensity * 100)}%",
                result
            )
            return result
    
    def has_unit_at(self, x: int, y: int) -> bool:
        """Check if there's a unit at position."""
        with self._lock:
            if self.engine.world is None:
                return False
            for unit in self.engine.world.units:
                if unit.x == x and unit.y == y:
                    return True
            return False
    
    def is_running(self) -> bool:
        """Check if simulation is running."""
        return self._running
    
    def set_auto_execute(self, enabled: bool):
        """Set whether to automatically execute AI recommendations."""
        with self._lock:
            self._auto_execute = enabled
    
    def is_auto_execute(self) -> bool:
        """Check if auto-execute is enabled."""
        return self._auto_execute
    
    def get_advisor_model_choice(self) -> str:
        """Return the currently selected advisor model label."""
        with self._lock:
            return self._model_choice
    
    def set_advisor_model_choice(self, choice: str) -> dict:
        """
        Switch the advisor backend/model based on UI selection.
        Returns status dict usable by the UI for feedback.
        """
        preset = ADVISOR_MODEL_CHOICES.get(choice)
        if not preset:
            return {"status": "error", "message": "Unknown model selection."}
        
        if preset["provider"] == "openai" and not os.getenv("OPENAI_API_KEY"):
            return {
                "status": "error",
                "message": "Please set OPENAI_API_KEY before selecting an OpenAI model.",
            }
        
        with self._lock:
            self.advisor = AdvisorAgent(
                provider=preset["provider"],
                model=preset["model"],
            )
            self._model_choice = choice
            self._add_log("status", f"Advisor model switched to {choice}")
        
        return {"status": "ok", "selection": choice}
    
    def reset_advisor_model_choice(self) -> str:
        """Reset advisor selection back to the default preset."""
        default_choice = DEFAULT_ADVISOR_MODEL_CHOICE
        preset = ADVISOR_MODEL_CHOICES[default_choice]
        with self._lock:
            self.advisor = AdvisorAgent(
                provider=preset["provider"],
                model=preset["model"],
            )
            self._model_choice = default_choice
            self._advisor_first_run = True
            self._add_log("status", f"Advisor model reset to {default_choice}")
        return default_choice
    
    def is_thinking(self) -> bool:
        """Check if AI advisor is currently thinking."""
        return self._is_thinking
    
    def get_thinking_stage(self) -> int:
        """Get current AI thinking stage (0=idle, 1=tool_call, 2=assess, 3=plan, 4=execute)."""
        return self._current_stage if self._is_thinking else 0
    
    def _simulation_loop(self):
        """Background simulation loop."""
        # Use instance variables to preserve state across pause/resume
        after_action_context = None

        while self._running:
            sim_should_stop = False
            try:
                with self._lock:
                    if self.engine.world is None:
                        break
                    
                    # Run advisor immediately on first tick (only once per simulation)
                    if self._advisor_first_run:
                        self._advisor_first_run = False
                        self._run_advisor(self._get_mcp_world_state())
                    
                    # Advance simulation
                    self.engine.step()
                    self._tick_count += 1
                    
                    # Check end conditions
                    state = self.engine.get_state()
                    self._record_tick_metrics_locked(state)
                    status = state.get("status", "running")
                    
                    if status in ["success", "fail"]:
                        self._add_log(
                            "status",
                            "πŸŽ‰ SUCCESS! Fire contained!" if status == "success" else "πŸ’₯ FAILED! Too much damage!"
                        )
                        after_action_context = self._prepare_after_action_context_locked(status, state)
                        self._running = False
                        sim_should_stop = True
                    else:
                        # Periodic advisor evaluation (every advisor_interval ticks)
                        if self._tick_count % self.advisor_interval == 0:
                            self._run_advisor(self._get_mcp_world_state())
                        
                        # Notify UI
                        if self._on_update:
                            try:
                                self._on_update()
                            except Exception:
                                pass  # Ignore UI callback errors
                
                if after_action_context:
                    self._launch_after_action_report(after_action_context)
                    after_action_context = None

                if sim_should_stop:
                    break

                # Sleep between ticks
                time.sleep(self.tick_interval)
                
            except Exception as e:
                with self._lock:
                    self._add_log("error", f"Simulation error: {str(e)}")
                break
    
    def _archive_current_cycle_locked(self):
        """Move the completed cycle messages into history (caller must hold _lock)."""
        if not self._current_cycle_messages:
            return
        self._advisor_history.extend(self._current_cycle_messages)
        if len(self._advisor_history) > 42:
            self._advisor_history = self._advisor_history[-39:]
        self._current_cycle_messages = []
    
    def _run_advisor(self, state: dict):
        """
        Run advisor analysis with progressive stage display.
        Each stage is shown one at a time: Assessment β†’ Planning β†’ Execution β†’ Summary.
        """
        # Prevent concurrent advisor calls
        if self._advisor_running:
            return
        
        self._advisor_running = True
        tick = state.get("tick", 0)
        
        try:
            # ================================================================
            # Start new cycle - archive previous and clear current
            # ================================================================
            # Archive previous cycle to history (if exists)
            self._archive_current_cycle_locked()
            
            # Clear current cycle for new analysis
            self._current_cycle_messages = []
            self._thinking_start_tick = tick
            
            # ================================================================
            # Stage 1: ASSESS - Query MCP tools and analyze situation
            # ================================================================
            self._current_stage = 1
            self._is_thinking = True
            
            self._lock.release()
            try:
                assessment = self.advisor.assess(state)
            finally:
                self._lock.acquire()
            
            # Add assessment message with integrated MCP tool calls
            self._add_assessment_message(assessment, state, tick)
            self._is_thinking = False
            
            # ================================================================
            # Stage 2: PLAN - Formulate tactical strategy
            # ================================================================
            self._current_stage = 2
            self._is_thinking = True
            
            self._lock.release()
            try:
                plan = self.advisor.plan(state, assessment)
            finally:
                self._lock.acquire()
            
            self._add_planning_message(plan, tick)
            self._is_thinking = False
            
            # ================================================================
            # Stage 3: EXECUTE - Generate and execute deployment commands
            # ================================================================
            self._current_stage = 3
            self._is_thinking = True
            
            self._lock.release()
            try:
                recommendations = self.advisor.execute(state, assessment, plan)
            finally:
                self._lock.acquire()
            
            # Add execution message with integrated MCP tool calls
            self._add_execution_message(recommendations, tick)
            
            # Build final response object (needed for summary + logging)
            response = self._build_advisor_response(assessment, plan, recommendations)
            self._latest_recommendations = response
            
            # ================================================================
            # Stage 4: SUMMARY - Consolidate cycle outcomes
            # ================================================================
            self._current_stage = 4
            self._is_thinking = True
            
            self._lock.release()
            try:
                cycle_summary = self.advisor.summarize(state, assessment, plan, recommendations, response)
            finally:
                self._lock.acquire()
            
            self._is_thinking = False
            self._add_summary_cycle_message(cycle_summary, tick)
            self._record_cycle_summary(tick, cycle_summary, self.engine.get_state())
            
            # ================================================================
            # Complete - all stages done
            # ================================================================
            self._current_stage = 5
            
            self._add_log(
                "advisor",
                response.summary,
                {
                    "recommendations": [r.to_dict() for r in response.recommendations],
                    "thinking": response.thinking,
                    "analysis": response.analysis,
                    "priority": response.priority,
                    "error": response.error
                }
            )
            
            # Auto-execute recommendations if enabled
            if self._auto_execute and response.recommendations:
                self._execute_recommendations(response, tick)
            
        except Exception as e:
            self._is_thinking = False
            self._current_stage = 0
            self._add_log("error", f"Advisor error: {str(e)}")
            # Add error message to current cycle
            self._current_cycle_messages.append({
                "role": "assistant",
                "content": f"❌ AI Advisor Error: {str(e)}"
            })
        finally:
            self._advisor_running = False
            # Ensure completed cycle is archived so UI can fold under ⏱️ Tick blocks immediately
            self._archive_current_cycle_locked()
    
    def _add_assessment_message(self, assessment: AssessmentResult, state: dict, tick: int):
        """Add the Assessment message (Stage 1) with MCP tool calls to current cycle."""
        
        fires = state.get("fires", [])
        units = state.get("units", [])
        buildings = state.get("buildings", [])
        building_integrity = state.get("building_integrity", 1.0)
        status = state.get("status", "running")
        width = state.get("width", 10)
        height = state.get("height", 10)
        
        # Generate emoji map
        emoji_map = generate_emoji_map(self.engine)
        
        priority_emoji = {
            "CRITICAL": "πŸ”΄",
            "HIGH": "🟠", 
            "MODERATE": "🟑",
            "LOW": "🟒"
        }
        emoji = priority_emoji.get(assessment.threat_level, "βšͺ")
        
        content = f"""
### πŸ“Š Stage 1 Β· Assessment `[Tick {tick}]`

#### πŸ”§ MCP Tool Calls

<details>
<summary>πŸ“€ <code>mcp.get_world_state()</code></summary>

```python
result = mcp.get_world_state()
```

**Response**
```
status: {status} | grid: {width}x{height}
fires: {len(fires)} | units: {len(units)}/{state.get('max_units', 10)}
buildings: {len(buildings)} | integrity: {building_integrity:.0%}
```

```
{emoji_map}
```

_Legend: 🌲 Forest Β· 🏒 Building Β· πŸ”₯ Fire Β· πŸ’¨ Smoke Β· πŸš’ Truck Β· 🚁 Heli_
</details>
""".strip()
        
        if assessment.ineffective_units:
            idle_lines = []
            for u in assessment.ineffective_units[:5]:
                idle_lines.append(f"- {u.get('type', 'unit')} at ({u.get('x', 0)}, {u.get('y', 0)})")
            if len(assessment.ineffective_units) > 5:
                idle_lines.append(f"- ... and {len(assessment.ineffective_units) - 5} more")
            idle_block = "\n".join(idle_lines)
            content += f"""

<details>
<summary>πŸ“€ <code>mcp.find_idle_units()</code> β†’ ⚠️ {len(assessment.ineffective_units)} idle</summary>

```python
{idle_block}
```
</details>
"""
        else:
            content += """

<details>
<summary>πŸ“€ <code>mcp.find_idle_units()</code> β†’ βœ… All effective</summary>

```python
# Every deployed unit is actively covering a fire
```
</details>
"""
        
        if assessment.uncovered_fires:
            fire_lines = []
            for f in assessment.uncovered_fires[:5]:
                fire_lines.append(f"- Fire at ({f.get('x', 0)}, {f.get('y', 0)}) Β· intensity={f.get('intensity', 0):.0%}")
            if len(assessment.uncovered_fires) > 5:
                fire_lines.append(f"- ... and {len(assessment.uncovered_fires) - 5} more")
            fire_block = "\n".join(fire_lines)
            content += f"""

<details>
<summary>πŸ“€ <code>mcp.find_uncovered_fires()</code> β†’ 🚨 {len(assessment.uncovered_fires)} uncovered</summary>

```python
{fire_block}
```
</details>
"""
        else:
            content += """

<details>
<summary>πŸ“€ <code>mcp.find_uncovered_fires()</code> β†’ βœ… All covered</summary>

```python
# All active fires currently have unit coverage
```
</details>
"""
        
        content += f"""
#### πŸ“‹ Analysis Results

**Threat Level:** {emoji} {assessment.threat_level}

**Fire Analysis**
- Total fires: {assessment.fire_count}
- High intensity (>70%): {len(assessment.high_intensity_fires)}
- Building threats: {len(assessment.building_threats)}
- ⚠️ Uncovered fires: {len(assessment.uncovered_fires)}

**Unit Analysis**
- Deployed: {assessment.unit_count}/{assessment.max_units}
- Effective: {len(assessment.effective_units)}
- Idle: {len(assessment.ineffective_units)}
- Coverage ratio: {assessment.coverage_ratio:.0%}

**Summary:** {assessment.summary}
"""
        content += "\n\n---\n"
        self._current_cycle_messages.append({"role": "assistant", "content": content})
    
    def _add_planning_message(self, plan, tick: int):
        """Add the Planning message (Stage 2) to current cycle."""
        strategy_emoji = {
            "deploy_new": "πŸš€",
            "optimize_existing": "πŸ”„",
            "balanced": "βš–οΈ",
            "monitor": "πŸ‘€"
        }
        s_emoji = strategy_emoji.get(plan.strategy, "πŸ“‹")
        
        action_lines = []
        if plan.deploy_count > 0:
            action_lines.append(f"- Deploy: {plan.deploy_count} new unit(s)")
        if plan.reposition_units:
            action_lines.append(f"- Reposition: {len(plan.reposition_units)} idle unit(s)")
        if plan.priority_targets:
            action_lines.append(f"- Priority fires: {len(plan.priority_targets)}")
        
        content = f"""
### 🎯 Stage 2 · Planning `[Tick {tick}]`

**Strategy:** {s_emoji} `{plan.strategy.upper()}`

**Reasoning**
{plan.reasoning}
""".strip()
        
        if action_lines:
            content += "\n\n**Action Outline**\n" + "\n".join(action_lines)

        content += "\n\n---\n"
        
        self._current_cycle_messages.append({"role": "assistant", "content": content})
    
    def _add_execution_message(self, recommendations, tick: int):
        """Add the Execution message (Stage 3) with MCP tool calls to current cycle."""
        if not recommendations:
            content = f"### ⚑ Stage 3 Β· Execution `[Tick {tick}]`\n\nβœ… **No actions required.** Current deployments already cover every fire."
            content += "\n\n---\n"
            self._current_cycle_messages.append({"role": "assistant", "content": content})
            self._record_action_breakdown(tick, 0, 0, 0)
            return
        
        move_count = sum(1 for r in recommendations if getattr(r, "action", "deploy") == "move")
        replace_count = sum(1 for r in recommendations if getattr(r, "action", "deploy") == "replace")
        deploy_count = len(recommendations) - move_count - replace_count
        
        summary = []
        if move_count:
            summary.append(f"- πŸ”„ Reposition {move_count} idle unit(s)")
        if replace_count:
            summary.append(f"- πŸ” Replace {replace_count} unit(s)")
        if deploy_count:
            summary.append(f"- πŸš€ Deploy {deploy_count} additional unit(s)")
        
        content = f"### ⚑ Stage 3 Β· Execution `[Tick {tick}]`\n\n" + "\n".join(summary) + "\n\n#### πŸ”§ MCP Tool Actions\n"
        
        for idx, rec in enumerate(recommendations, 1):
            unit_emoji = "πŸš’" if rec.suggested_unit_type == "fire_truck" else "🚁"
            unit_name = "Fire Truck" if rec.suggested_unit_type == "fire_truck" else "Helicopter"
            action = getattr(rec, "action", "deploy")
            
            if action == "move":
                source_x = getattr(rec, "source_x", 0)
                source_y = getattr(rec, "source_y", 0)
                block = f"""
<details>
<summary>{idx}. πŸ”„ Move {unit_name} from ({source_x}, {source_y}) β†’ ({rec.target_x}, {rec.target_y})</summary>

```python
mcp.move_unit(
    source_x={source_x}, source_y={source_y},
    target_x={rec.target_x}, target_y={rec.target_y}
)
```

πŸ’‘ _{rec.reason}_
</details>
"""
            elif action == "replace":
                old_type = getattr(rec, "old_unit_type", "fire_truck")
                old_name = "Fire Truck" if old_type == "fire_truck" else "Helicopter"
                old_emoji = "πŸš’" if old_type == "fire_truck" else "🚁"
                block = f"""
<details>
<summary>{idx}. πŸ” Replace {old_name} {old_emoji} with {unit_name} {unit_emoji} at ({rec.target_x}, {rec.target_y})</summary>

```python
mcp.replace_unit(
    x={rec.target_x}, y={rec.target_y},
    new_unit_type="{rec.suggested_unit_type}"
)
```

πŸ’‘ _{rec.reason}_
</details>
"""
            else:
                block = f"""
<details>
<summary>{idx}. {unit_emoji} Deploy {unit_name} to ({rec.target_x}, {rec.target_y})</summary>

```python
mcp.deploy_unit(
    unit_type="{rec.suggested_unit_type}",
    x={rec.target_x}, y={rec.target_y}
)
```

πŸ’‘ _{rec.reason}_
</details>
"""
            content += "\n" + block.strip() + "\n"

        content += "\n\n---\n"
        
        self._current_cycle_messages.append({"role": "assistant", "content": content})
        self._record_action_breakdown(tick, deploy_count, move_count, replace_count)
    
    def _add_summary_cycle_message(self, cycle_summary: CycleSummary, tick: int):
        """Add Stage 4 summary message to the current cycle."""
        highlights = "\n".join(f"- {item}" for item in cycle_summary.key_highlights) or "- (none)"
        risks = "\n".join(f"- {item}" for item in cycle_summary.risks) or "- (none)"
        next_focus = "\n".join(f"- {item}" for item in cycle_summary.next_focus) or "- (none)"
        content = f"""
### 🧭 Stage 4 · Summary `[Tick {tick}]`

**Headline:** {cycle_summary.headline}

**Threat Level:** {cycle_summary.threat_level}

**Key Highlights**
{highlights}

**Risks / Gaps**
{risks}

**Next Focus**
{next_focus}
""".strip()
        content += "\n\n---\n"
        self._current_cycle_messages.append({"role": "assistant", "content": content})
    
    def _build_advisor_response(self, assessment: AssessmentResult, plan: PlanResult, recommendations: list) -> AdvisorResponse:
        """Build the final AdvisorResponse object."""
        
        # Build thinking summary
        thinking_parts = [
            f"πŸ“Š Scanning {assessment.fire_count} active fires...",
        ]
        if assessment.uncovered_fires:
            thinking_parts.append(f"🚨 ALERT: {len(assessment.uncovered_fires)} fire(s) with NO coverage!")
        if assessment.building_threats:
            thinking_parts.append(f"🏒 {len(assessment.building_threats)} fire(s) threatening buildings!")
        if assessment.ineffective_units:
            thinking_parts.append(f"πŸ”„ {len(assessment.ineffective_units)} idle unit(s) should be repositioned")
        thinking_parts.append(f"🎯 Strategy: {plan.strategy.upper()} - {plan.reasoning}")
        
        # Generate summary
        priority_emoji = {"CRITICAL": "πŸ”΄", "HIGH": "🟠", "MODERATE": "🟑", "LOW": "🟒"}
        emoji = priority_emoji.get(assessment.threat_level, "βšͺ")
        
        if assessment.threat_level == "CRITICAL":
            summary = f"{emoji} CRITICAL: {assessment.summary}. Immediate action required!"
        elif assessment.threat_level == "HIGH":
            summary = f"{emoji} HIGH: {assessment.summary}. Rapid response needed."
        elif assessment.threat_level == "MODERATE":
            summary = f"{emoji} MODERATE: {assessment.summary}. Tactical deployment advised."
        else:
            summary = f"{emoji} LOW: {assessment.summary}. Monitoring situation."
        
        return AdvisorResponse(
            summary=summary,
            recommendations=recommendations,
            thinking="\n".join(thinking_parts),
            analysis=f"{assessment.fire_count} fires | {assessment.unit_count}/{assessment.max_units} units | {assessment.building_integrity:.0%} building integrity",
            priority=assessment.threat_level,
            assessment=assessment,
            plan=plan
        )
    
    def _execute_recommendations(self, response: AdvisorResponse, tick: int):
        """Execute AI recommendations (must be called with lock held)."""
        executed_count = 0
        for rec in response.recommendations:
            action = getattr(rec, "action", "deploy")
            rec_key = f"{tick}_{action}_{rec.suggested_unit_type}_{rec.target_x}_{rec.target_y}"

            if rec_key in self._executed_recommendations:
                continue

            if action == "move":
                source_x = getattr(rec, "source_x", -1)
                source_y = getattr(rec, "source_y", -1)
                if source_x < 0 or source_y < 0:
                    self._add_log("error", f"πŸ€– AI move failed: missing source ({source_x},{source_y})")
                    continue
                result = self._call_mcp_tool(
                    "move_unit",
                    source_x=source_x,
                    source_y=source_y,
                    target_x=rec.target_x,
                    target_y=rec.target_y,
                )
                if result.get("status") == "ok":
                    executed_count += 1
                    unit_name = "Fire Truck" if rec.suggested_unit_type == "fire_truck" else "Helicopter"
                    self._add_log(
                        "deploy",
                        f"πŸ€– AI moved {unit_name}: ({source_x},{source_y}) β†’ ({rec.target_x},{rec.target_y})",
                        {"source": "ai", "reason": rec.reason, "action": "move"},
                    )
                    self._executed_recommendations.add(rec_key)
                else:
                    self._add_log(
                        "error",
                        f"πŸ€– AI move failed: {result.get('message', 'unknown error')} "
                        f"(source=({source_x},{source_y}) target=({rec.target_x},{rec.target_y}))",
                    )
            elif action == "remove":
                result = self._call_mcp_tool("remove_unit", x=rec.target_x, y=rec.target_y)
                if result.get("status") == "ok":
                    executed_count += 1
                    unit_name = "Fire Truck" if rec.suggested_unit_type == "fire_truck" else "Helicopter"
                    self._add_log(
                        "deploy",
                        f"πŸ€– AI removed {unit_name} at ({rec.target_x},{rec.target_y}) - ready to redeploy",
                        {"source": "ai", "reason": rec.reason, "action": "remove"},
                    )
                    self._executed_recommendations.add(rec_key)
                else:
                    self._add_log(
                        "error",
                        f"πŸ€– AI remove failed: {result.get('message', 'unknown error')} at "
                        f"({rec.target_x},{rec.target_y})",
                    )
            else:
                result = self._call_mcp_tool(
                    "deploy_unit",
                    unit_type=rec.suggested_unit_type,
                    x=rec.target_x,
                    y=rec.target_y,
                    source="ai",
                )
                if result.get("status") == "ok":
                    executed_count += 1
                    unit_name = "Fire Truck" if rec.suggested_unit_type == "fire_truck" else "Helicopter"
                    self._add_log(
                        "deploy",
                        f"πŸ€– AI deployed {unit_name} at ({rec.target_x}, {rec.target_y})",
                        {"source": "ai", "reason": rec.reason, "action": "deploy"},
                    )
                    self._executed_recommendations.add(rec_key)
                else:
                    self._add_log(
                        "error",
                        f"πŸ€– AI deploy failed: {result.get('message', 'unknown error')} "
                        f"at ({rec.target_x}, {rec.target_y})",
                    )

        if len(self._executed_recommendations) > 100:
            self._executed_recommendations = set(list(self._executed_recommendations)[-50:])
    
    def _add_log(self, event_type: str, message: str, details: Optional[dict] = None):
        """Add a log entry (must be called with lock held)."""
        tick = self.engine.world.tick if self.engine.world else 0
        
        self._logs.append(LogEntry(
            timestamp=datetime.now().strftime("%H:%M:%S"),
            tick=tick,
            event_type=event_type,
            message=message,
            details=details
        ))
        
        # Keep logs bounded
        if len(self._logs) > 200:
            self._logs = self._logs[-100:]


# Global service instance for the app
_service: Optional[SimulationService] = None


def get_service() -> SimulationService:
    """Get or create the global simulation service."""
    global _service
    if _service is None:
        _service = SimulationService()
    return _service