/*
 * MIT License
 *
 * Copyright (c) 2020 Azercoco & Technici4n
 *
 * Permission is hereby granted, free of charge, to any person obtaining a copy
 * of this software and associated documentation files (the "Software"), to deal
 * in the Software without restriction, including without limitation the rights
 * to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
 * copies of the Software, and to permit persons to whom the Software is
 * furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included in all
 * copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
 * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
 * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
 * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
 * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
 * SOFTWARE.
 */

package aztech.modern_industrialization.fluid;

import java.util.function.Supplier;
import net.minecraft.core.BlockPos;
import net.minecraft.core.Direction;
import net.minecraft.world.item.Item;
import net.minecraft.world.level.BlockGetter;
import net.minecraft.world.level.ItemLike;
import net.minecraft.world.level.LevelReader;
import net.minecraft.world.level.block.state.BlockState;
import net.minecraft.world.level.material.Fluid;
import net.minecraft.world.level.material.FluidState;
import net.minecraft.world.phys.Vec3;
import net.minecraft.world.phys.shapes.VoxelShape;
import net.neoforged.neoforge.fluids.FluidType;

/**
 * A fluid that can only be used for crafting, i.e. not be placed in the world.
 */
public class MIFluid extends Fluid {
    private final Supplier<MIFluidBlock> block;
    private final ItemLike bucketItem;
    private final Supplier<MIFluidType> fluidType;
    public final int color;

    public MIFluid(Supplier<MIFluidBlock> block, ItemLike bucketItem, Supplier<MIFluidType> fluidType, int color) {
        this.block = block;
        this.bucketItem = bucketItem;
        this.fluidType = fluidType;
        this.color = color;
    }

    @Override
    public Item getBucket() {
        return bucketItem.asItem();
    }

    @Override
    protected boolean canBeReplacedWith(FluidState state, BlockGetter world, BlockPos pos, Fluid fluid, Direction direction) {
        return true;
    }

    @Override
    protected Vec3 getFlow(BlockGetter world, BlockPos pos, FluidState state) {
        return Vec3.ZERO;
    }

    @Override
    public int getTickDelay(LevelReader world) {
        return 0;
    }

    @Override
    protected float getExplosionResistance() {
        return 0;
    }

    @Override
    public float getHeight(FluidState state, BlockGetter world, BlockPos pos) {
        return 0;
    }

    @Override
    public float getOwnHeight(FluidState state) {
        return 0;
    }

    @Override
    protected BlockState createLegacyBlock(FluidState state) {
        return block.get().defaultBlockState();
    }

    @Override
    public boolean isSource(FluidState state) {
        return true;
    }

    @Override
    public int getAmount(FluidState state) {
        return 0;
    }

    @Override
    public VoxelShape getShape(FluidState state, BlockGetter world, BlockPos pos) {
        return null;
    }

    @Override
    public FluidType getFluidType() {
        return fluidType.get();
    }
}
