/*
 * Copyright (C) 2013 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

package com.jude.swipbackhelper;

import android.content.Context;
import android.view.MotionEvent;
import android.view.VelocityTracker;
import android.view.View;
import android.view.ViewConfiguration;
import android.view.ViewGroup;
import android.view.animation.Interpolator;
import android.widget.OverScroller;

import java.util.Arrays;

/**
 * ViewDragHelper is a utility class for writing custom ViewGroups. It offers a
 * number of useful operations and state tracking for allowing a user to drag
 * and reposition views within their parent ViewGroup.
 */
public class ViewDragHelper {
    private static final String TAG = "ViewDragHelper";

    /**
     * A null/invalid pointer ID.
     */
    public static final int INVALID_POINTER = -1;

    /**
     * A view is not currently being dragged or animating as a result of a
     * fling/snap.
     */
    public static final int STATE_IDLE = 0;

    /**
     * A view is currently being dragged. The position is currently changing as
     * a result of user input or simulated user input.
     */
    public static final int STATE_DRAGGING = 1;

    /**
     * A view is currently settling into place as a result of a fling or
     * predefined non-interactive motion.
     */
    public static final int STATE_SETTLING = 2;

    public static final int STATE_JUDGING = 3;
    /**
     * Edge flag indicating that the left edge should be affected.
     */
    public static final int EDGE_LEFT = 1 << 0;

    /**
     * Edge flag indicating that the right edge should be affected.
     */
    public static final int EDGE_RIGHT = 1 << 1;

    /**
     * Edge flag indicating that the top edge should be affected.
     */
    public static final int EDGE_TOP = 1 << 2;

    /**
     * Edge flag indicating that the bottom edge should be affected.
     */
    public static final int EDGE_BOTTOM = 1 << 3;

    /**
     * Edge flag set indicating all edges should be affected.
     */
    public static final int EDGE_ALL = EDGE_LEFT | EDGE_TOP | EDGE_RIGHT | EDGE_BOTTOM;

    /**
     * Indicates that a check should occur along the horizontal axis
     */
    public static final int DIRECTION_HORIZONTAL = 1 << 0;

    /**
     * Indicates that a check should occur along the vertical axis
     */
    public static final int DIRECTION_VERTICAL = 1 << 1;

    /**
     * Indicates that a check should occur along all axes
     */
    public static final int DIRECTION_ALL = DIRECTION_HORIZONTAL | DIRECTION_VERTICAL;

    public static final int EDGE_SIZE = 20; // dp

    private static final int BASE_SETTLE_DURATION = 256; // ms

    private static final int MAX_SETTLE_DURATION = 600; // ms

    // Current drag state; idle, dragging or settling
    private int mDragState;

    // Distance to travel before a drag may begin
    private int mTouchSlop;

    // Last known position/pointer tracking
    private int mActivePointerId = INVALID_POINTER;

    private float[] mInitialMotionX;

    private float[] mInitialMotionY;

    private float[] mLastMotionX;

    private float[] mLastMotionY;

    private int[] mInitialEdgeTouched;

    private int[] mEdgeDragsInProgress;

    private int[] mEdgeDragsLocked;

    private int mPointersDown;

    private VelocityTracker mVelocityTracker;

    private float mMaxVelocity;

    private float mMinVelocity;

    private int mEdgeSize;

    private int mTrackingEdges;

    private OverScroller mScroller;

    private final Callback mCallback;

    private View mCapturedView;

    private boolean mReleaseInProgress;

    private final ViewGroup mParentView;

    /**
     * A Callback is used as a communication channel with the ViewDragHelper
     * back to the parent view using it. <code>on*</code>methods are invoked on
     * siginficant events and several accessor methods are expected to provide
     * the ViewDragHelper with more information about the state of the parent
     * view upon request. The callback also makes decisions governing the range
     * and draggability of child views.
     */
    public static abstract class Callback {
        /**
         * Called when the drag state changes. See the <code>STATE_*</code>
         * constants for more information.
         *
         * @param state The new drag state
         * @see #STATE_IDLE
         * @see #STATE_DRAGGING
         * @see #STATE_SETTLING
         */
        public void onViewDragStateChanged(int state) {
        }

        /**
         * Called when the captured view's position changes as the result of a
         * drag or settle.
         *
         * @param changedView View whose position changed
         * @param left        New X coordinate of the left edge of the view
         * @param top         New Y coordinate of the top edge of the view
         * @param dx          Change in X position from the last call
         * @param dy          Change in Y position from the last call
         */
        public void onViewPositionChanged(View changedView, int left, int top, int dx, int dy) {
        }

        /**
         * Called when a child view is captured for dragging or settling. The ID
         * of the pointer currently dragging the captured view is supplied. If
         * activePointerId is identified as {@link #INVALID_POINTER} the capture
         * is programmatic instead of pointer-initiated.
         *
         * @param capturedChild   Child view that was captured
         * @param activePointerId Pointer id tracking the child capture
         */
        public void onViewCaptured(View capturedChild, int activePointerId) {
        }

        /**
         * Called when the child view is no longer being actively dragged. The
         * fling velocity is also supplied, if relevant. The velocity values may
         * be clamped to system minimums or maximums.
         * <p>
         * Calling code may decide to fling or otherwise release the view to let
         * it settle into place. It should do so using
         * {@link #settleCapturedViewAt(int, int)} or
         * {@link #flingCapturedView(int, int, int, int)}. If the Callback
         * invokes one of these methods, the ViewDragHelper will enter
         * {@link #STATE_SETTLING} and the view capture will not fully end until
         * it comes to a complete stop. If neither of these methods is invoked
         * before <code>onViewReleased</code> returns, the view will stop in
         * place and the ViewDragHelper will return to {@link #STATE_IDLE}.
         * </p>
         *
         * @param releasedChild The captured child view now being released
         * @param xvel          X velocity of the pointer as it left the screen in pixels
         *                      per second.
         * @param yvel          Y velocity of the pointer as it left the screen in pixels
         *                      per second.
         */
        public void onViewReleased(View releasedChild, float xvel, float yvel) {
        }

        /**
         * Called when one of the subscribed edges in the parent view has been
         * touched by the user while no child view is currently captured.
         *
         * @param edgeFlags A combination of edge flags describing the edge(s)
         *                  currently touched
         * @param pointerId ID of the pointer touching the described edge(s)
         * @see #EDGE_LEFT
         * @see #EDGE_TOP
         * @see #EDGE_RIGHT
         * @see #EDGE_BOTTOM
         */
        public void onEdgeTouched(int edgeFlags, int pointerId) {
        }

        /**
         * Called when the given edge may become locked. This can happen if an
         * edge drag was preliminarily rejected before beginning, but after
         * {@link #onEdgeTouched(int, int)} was called. This method should
         * return true to lock this edge or false to leave it unlocked. The
         * default behavior is to leave edges unlocked.
         *
         * @param edgeFlags A combination of edge flags describing the edge(s)
         *                  locked
         * @return true to lock the edge, false to leave it unlocked
         */
        public boolean onEdgeLock(int edgeFlags) {
            return false;
        }

        /**
         * Called when the user has started a deliberate drag away from one of
         * the subscribed edges in the parent view while no child view is
         * currently captured.
         *
         * @param edgeFlags A combination of edge flags describing the edge(s)
         *                  dragged
         * @param pointerId ID of the pointer touching the described edge(s)
         * @see #EDGE_LEFT
         * @see #EDGE_TOP
         * @see #EDGE_RIGHT
         * @see #EDGE_BOTTOM
         */
        public void onEdgeDragStarted(int edgeFlags, int pointerId) {
        }

        /**
         * Called to determine the Z-order of child views.
         *
         * @param index the ordered position to query for
         * @return index of the view that should be ordered at position
         * <code>index</code>
         */
        public int getOrderedChildIndex(int index) {
            return index;
        }

        /**
         * Return the magnitude of a draggable child view's horizontal range of
         * motion in pixels. This method should return 0 for views that cannot
         * move horizontally.
         *
         * @param child Child view to check
         * @return range of horizontal motion in pixels
         */
        public int getViewHorizontalDragRange(View child) {
            return 0;
        }

        /**
         * Return the magnitude of a draggable child view's vertical range of
         * motion in pixels. This method should return 0 for views that cannot
         * move vertically.
         *
         * @param child Child view to check
         * @return range of vertical motion in pixels
         */
        public int getViewVerticalDragRange(View child) {
            return 0;
        }

        /**
         * Called when the user's input indicates that they want to capture the
         * given child view with the pointer indicated by pointerId. The
         * callback should return true if the user is permitted to drag the
         * given view with the indicated pointer.
         * <p>
         * ViewDragHelper may call this method multiple times for the same view
         * even if the view is already captured; this indicates that a new
         * pointer is trying to take control of the view.
         * </p>
         * <p>
         * If this method returns true, a call to
         * {@link #onViewCaptured(View, int)} will follow if the
         * capture is successful.
         * </p>
         *
         * @param child     Child the user is attempting to capture
         * @param pointerId ID of the pointer attempting the capture
         * @return true if capture should be allowed, false otherwise
         */
        public abstract boolean tryCaptureView(View child, int pointerId);

        /**
         * Restrict the motion of the dragged child view along the horizontal
         * axis. The default implementation does not allow horizontal motion;
         * the extending class must override this method and provide the desired
         * clamping.
         *
         * @param child Child view being dragged
         * @param left  Attempted motion along the X axis
         * @param dx    Proposed change in position for left
         * @return The new clamped position for left
         */
        public int clampViewPositionHorizontal(View child, int left, int dx) {
            return 0;
        }

        /**
         * Restrict the motion of the dragged child view along the vertical
         * axis. The default implementation does not allow vertical motion; the
         * extending class must override this method and provide the desired
         * clamping.
         *
         * @param child Child view being dragged
         * @param top   Attempted motion along the Y axis
         * @param dy    Proposed change in position for top
         * @return The new clamped position for top
         */
        public int clampViewPositionVertical(View child, int top, int dy) {
            return 0;
        }
    }

    /**
     * Interpolator defining the animation curve for mScroller
     */
    private static final Interpolator sInterpolator = new Interpolator() {
        public float getInterpolation(float t) {
            t -= 1.0f;
            return t * t * t * t * t + 1.0f;
        }
    };

    private final Runnable mSetIdleRunnable = new Runnable() {
        public void run() {
            setDragState(STATE_IDLE);
        }
    };

    /**
     * Factory method to create a new ViewDragHelper.
     *
     * @param forParent Parent view to monitor
     * @param cb        Callback to provide information and receive events
     * @return a new ViewDragHelper instance
     */
    public static ViewDragHelper create(ViewGroup forParent, Callback cb) {
        return new ViewDragHelper(forParent.getContext(), forParent, cb);
    }

    /**
     * Factory method to create a new ViewDragHelper.
     *
     * @param forParent   Parent view to monitor
     * @param sensitivity Multiplier for how sensitive the helper should be
     *                    about detecting the start of a drag. Larger values are more
     *                    sensitive. 1.0f is normal.
     * @param cb          Callback to provide information and receive events
     * @return a new ViewDragHelper instance
     */
    public static ViewDragHelper create(ViewGroup forParent, float sensitivity, Callback cb) {
        final ViewDragHelper helper = create(forParent, cb);
        helper.mTouchSlop = (int) (helper.mTouchSlop * (1 / sensitivity));
        return helper;
    }

    /**
     * Apps should use ViewDragHelper.create() to get a new instance. This will
     * allow VDH to use internal compatibility implementations for different
     * platform versions.
     *
     * @param context   Context to initialize config-dependent params from
     * @param forParent Parent view to monitor
     */
    private ViewDragHelper(Context context, ViewGroup forParent, Callback cb) {
        if (forParent == null) {
            throw new IllegalArgumentException("Parent view may not be null");
        }
        if (cb == null) {
            throw new IllegalArgumentException("Callback may not be null");
        }

        mParentView = forParent;
        mCallback = cb;

        final ViewConfiguration vc = ViewConfiguration.get(context);
        final float density = context.getResources().getDisplayMetrics().density;
        mEdgeSize = (int) (EDGE_SIZE * density + 0.5f);

        mTouchSlop = vc.getScaledTouchSlop();
        mMaxVelocity = vc.getScaledMaximumFlingVelocity();
        mMinVelocity = vc.getScaledMinimumFlingVelocity();
        mScroller = new OverScroller(context, sInterpolator);
    }

    /**
     * Sets the sensitivity of the dragger.
     *
     * @param context     The application context.
     * @param sensitivity value between 0 and 1, the final value for touchSlop =
     *                    ViewConfiguration.getScaledTouchSlop * (1 / s);
     */
    public void setSensitivity(Context context, float sensitivity) {
        float s = Math.max(0f, Math.min(1.0f, sensitivity));
        ViewConfiguration viewConfiguration = ViewConfiguration.get(context);
        mTouchSlop = (int) (viewConfiguration.getScaledTouchSlop() * (1 / s));
    }

    /**
     * Set the minimum velocity that will be detected as having a magnitude
     * greater than zero in pixels per second. Callback methods accepting a
     * velocity will be clamped appropriately.
     *
     * @param minVel minimum velocity to detect
     */
    public void setMinVelocity(float minVel) {
        mMinVelocity = minVel;
    }

    /**
     * Set the max velocity that will be detected as having a magnitude
     * greater than zero in pixels per second. Callback methods accepting a
     * velocity will be clamped appropriately.
     *
     * @param maxVel max velocity to detect
     */
    public void setMaxVelocity(float maxVel) {
        mMaxVelocity = maxVel;
    }

    /**
     * Return the currently configured minimum velocity. Any flings with a
     * magnitude less than this value in pixels per second. Callback methods
     * accepting a velocity will receive zero as a velocity value if the real
     * detected velocity was below this threshold.
     *
     * @return the minimum velocity that will be detected
     */
    public float getMinVelocity() {
        return mMinVelocity;
    }

    /**
     * Retrieve the current drag state of this helper. This will return one of
     * {@link #STATE_IDLE}, {@link #STATE_DRAGGING} or {@link #STATE_SETTLING}.
     *
     * @return The current drag state
     */
    public int getViewDragState() {
        return mDragState;
    }

    /**
     * Enable edge tracking for the selected edges of the parent view. The
     * callback's
     * {@link Callback#onEdgeTouched(int, int)}
     * and
     * {@link Callback#onEdgeDragStarted(int, int)}
     * methods will only be invoked for edges for which edge tracking has been
     * enabled.
     *
     * @param edgeFlags Combination of edge flags describing the edges to watch
     * @see #EDGE_LEFT
     * @see #EDGE_TOP
     * @see #EDGE_RIGHT
     * @see #EDGE_BOTTOM
     */
    public void setEdgeTrackingEnabled(int edgeFlags) {
        mTrackingEdges = edgeFlags;
    }

    /**
     * Return the size of an edge. This is the range in pixels along the edges
     * of this view that will actively detect edge touches or drags if edge
     * tracking is enabled.
     *
     * @return The size of an edge in pixels
     * @see #setEdgeTrackingEnabled(int)
     */
    public int getEdgeSize() {
        return mEdgeSize;
    }

    /**
     * Set the size of an edge. This is the range in pixels along the edges of
     * this view that will actively detect edge touches or drags if edge
     * tracking is enabled.
     *
     * @param size The size of an edge in pixels
     */
    public void setEdgeSize(int size) {
        mEdgeSize = size;
    }

    /**
     * Capture a specific child view for dragging within the parent. The
     * callback will be notified but
     * {@link Callback#tryCaptureView(View, int)}
     * will not be asked permission to capture this view.
     *
     * @param childView       Child view to capture
     * @param activePointerId ID of the pointer that is dragging the captured
     *                        child view
     */
    public void captureChildView(View childView, int activePointerId) {
        if (childView.getParent() != mParentView) {
            throw new IllegalArgumentException("captureChildView: parameter must be a descendant "
                    + "of the ViewDragHelper's tracked parent view (" + mParentView + ")");
        }

        mCapturedView = childView;
        mActivePointerId = activePointerId;
        mCallback.onViewCaptured(childView, activePointerId);
    }

    /**
     * @return The currently captured view, or null if no view has been
     * captured.
     */
    public View getCapturedView() {
        return mCapturedView;
    }

    /**
     * @return The ID of the pointer currently dragging the captured view, or
     * {@link #INVALID_POINTER}.
     */
    public int getActivePointerId() {
        return mActivePointerId;
    }

    /**
     * @return The minimum distance in pixels that the user must travel to
     * initiate a drag
     */
    public int getTouchSlop() {
        return mTouchSlop;
    }

    /**
     * The result of a call to this method is equivalent to
     * {@link #processTouchEvent(MotionEvent)} receiving an
     * ACTION_CANCEL event.
     */
    public void cancel() {
        mActivePointerId = INVALID_POINTER;
        clearMotionHistory();

        if (mVelocityTracker != null) {
            mVelocityTracker.recycle();
            mVelocityTracker = null;
        }
    }

    /**
     * {@link #cancel()}, but also abort all motion in progress and snap to the
     * end of any animation.
     */
    public void abort() {
        cancel();
        if (mDragState == STATE_SETTLING) {
            final int oldX = mScroller.getCurrX();
            final int oldY = mScroller.getCurrY();
            mScroller.abortAnimation();
            final int newX = mScroller.getCurrX();
            final int newY = mScroller.getCurrY();
            mCallback.onViewPositionChanged(mCapturedView, newX, newY, newX - oldX, newY - oldY);
        }
        setDragState(STATE_IDLE);
    }

    /**
     * Animate the view <code>child</code> to the given (left, top) position. If
     * this method returns true, the caller should invoke
     * {@link #continueSettling(boolean)} on each subsequent frame to continue
     * the motion until it returns false. If this method returns false there is
     * no further work to do to complete the movement.
     * <p>
     * This operation does not count as a capture event, though
     * {@link #getCapturedView()} will still report the sliding view while the
     * slide is in progress.
     * </p>
     *
     * @param child     Child view to capture and animate
     * @param finalLeft Final left position of child
     * @param finalTop  Final top position of child
     * @return true if animation should continue through
     * {@link #continueSettling(boolean)} calls
     */
    public boolean smoothSlideViewTo(View child, int finalLeft, int finalTop) {
        mCapturedView = child;
        mActivePointerId = INVALID_POINTER;

        return forceSettleCapturedViewAt(finalLeft, finalTop, 0, 0);
    }

    /**
     * Settle the captured view at the given (left, top) position. The
     * appropriate velocity from prior motion will be taken into account. If
     * this method returns true, the caller should invoke
     * {@link #continueSettling(boolean)} on each subsequent frame to continue
     * the motion until it returns false. If this method returns false there is
     * no further work to do to complete the movement.
     *
     * @param finalLeft Settled left edge position for the captured view
     * @param finalTop  Settled top edge position for the captured view
     * @return true if animation should continue through
     * {@link #continueSettling(boolean)} calls
     */
    public boolean settleCapturedViewAt(int finalLeft, int finalTop) {
        if (!mReleaseInProgress) {
            throw new IllegalStateException("Cannot settleCapturedViewAt outside of a call to "
                    + "Callback#onViewReleased");
        }

        return forceSettleCapturedViewAt(finalLeft, finalTop,
                (int) mVelocityTracker.getXVelocity(mActivePointerId),
                (int) mVelocityTracker.getYVelocity(mActivePointerId));
    }

    /**
     * Settle the captured view at the given (left, top) position.
     *
     * @param finalLeft Target left position for the captured view
     * @param finalTop  Target top position for the captured view
     * @param xvel      Horizontal velocity
     * @param yvel      Vertical velocity
     * @return true if animation should continue through
     * {@link #continueSettling(boolean)} calls
     */
    private boolean forceSettleCapturedViewAt(int finalLeft, int finalTop, int xvel, int yvel) {
        final int startLeft = mCapturedView.getLeft();
        final int startTop = mCapturedView.getTop();
        final int dx = finalLeft - startLeft;
        final int dy = finalTop - startTop;

        if (dx == 0 && dy == 0) {
            // Nothing to do. Send callbacks, be done.
            mScroller.abortAnimation();
            setDragState(STATE_IDLE);
            return false;
        }

        final int duration = computeSettleDuration(mCapturedView, dx, dy, xvel, yvel);
        mScroller.startScroll(startLeft, startTop, dx, dy, duration);

        setDragState(STATE_SETTLING);
        return true;
    }

    private int computeSettleDuration(View child, int dx, int dy, int xvel, int yvel) {
        xvel = clampMag(xvel, (int) mMinVelocity, (int) mMaxVelocity);
        yvel = clampMag(yvel, (int) mMinVelocity, (int) mMaxVelocity);
        final int absDx = Math.abs(dx);
        final int absDy = Math.abs(dy);
        final int absXVel = Math.abs(xvel);
        final int absYVel = Math.abs(yvel);
        final int addedVel = absXVel + absYVel;
        final int addedDistance = absDx + absDy;

        final float xweight = xvel != 0 ? (float) absXVel / addedVel : (float) absDx
                / addedDistance;
        final float yweight = yvel != 0 ? (float) absYVel / addedVel : (float) absDy
                / addedDistance;

        int xduration = computeAxisDuration(dx, xvel, mCallback.getViewHorizontalDragRange(child));
        int yduration = computeAxisDuration(dy, yvel, mCallback.getViewVerticalDragRange(child));

        return (int) (xduration * xweight + yduration * yweight);
    }

    private int computeAxisDuration(int delta, int velocity, int motionRange) {
        if (delta == 0) {
            return 0;
        }

        final int width = mParentView.getWidth();
        final int halfWidth = width / 2;
        final float distanceRatio = Math.min(1f, (float) Math.abs(delta) / width);
        final float distance = halfWidth + halfWidth
                * distanceInfluenceForSnapDuration(distanceRatio);

        int duration;
        velocity = Math.abs(velocity);
        if (velocity > 0) {
            duration = 4 * Math.round(1000 * Math.abs(distance / velocity));
        } else {
            final float range = (float) Math.abs(delta) / motionRange;
            duration = (int) ((range + 1) * BASE_SETTLE_DURATION);
        }
        return Math.min(duration, MAX_SETTLE_DURATION);
    }

    /**
     * Clamp the magnitude of value for absMin and absMax. If the value is below
     * the minimum, it will be clamped to zero. If the value is above the
     * maximum, it will be clamped to the maximum.
     *
     * @param value  Value to clamp
     * @param absMin Absolute value of the minimum significant value to return
     * @param absMax Absolute value of the maximum value to return
     * @return The clamped value with the same sign as <code>value</code>
     */
    private int clampMag(int value, int absMin, int absMax) {
        final int absValue = Math.abs(value);
        if (absValue < absMin)
            return 0;
        if (absValue > absMax)
            return value > 0 ? absMax : -absMax;
        return value;
    }

    /**
     * Clamp the magnitude of value for absMin and absMax. If the value is below
     * the minimum, it will be clamped to zero. If the value is above the
     * maximum, it will be clamped to the maximum.
     *
     * @param value  Value to clamp
     * @param absMin Absolute value of the minimum significant value to return
     * @param absMax Absolute value of the maximum value to return
     * @return The clamped value with the same sign as <code>value</code>
     */
    private float clampMag(float value, float absMin, float absMax) {
        final float absValue = Math.abs(value);
        if (absValue < absMin)
            return 0;
        if (absValue > absMax)
            return value > 0 ? absMax : -absMax;
        return value;
    }

    private float distanceInfluenceForSnapDuration(float f) {
        f -= 0.5f; // center the values about 0.
        f *= 0.3f * Math.PI / 2.0f;
        return (float) Math.sin(f);
    }

    /**
     * Settle the captured view based on standard free-moving fling behavior.
     * The caller should invoke {@link #continueSettling(boolean)} on each
     * subsequent frame to continue the motion until it returns false.
     *
     * @param minLeft Minimum X position for the view's left edge
     * @param minTop  Minimum Y position for the view's top edge
     * @param maxLeft Maximum X position for the view's left edge
     * @param maxTop  Maximum Y position for the view's top edge
     */
    public void flingCapturedView(int minLeft, int minTop, int maxLeft, int maxTop) {
        if (!mReleaseInProgress) {
            throw new IllegalStateException("Cannot flingCapturedView outside of a call to "
                    + "Callback#onViewReleased");
        }

        mScroller.fling(mCapturedView.getLeft(), mCapturedView.getTop(),
                (int) mVelocityTracker.getXVelocity(mActivePointerId),
                (int) mVelocityTracker.getYVelocity(mActivePointerId),
                minLeft, maxLeft, minTop, maxTop);

        setDragState(STATE_SETTLING);
    }

    /**
     * Move the captured settling view by the appropriate amount for the current
     * time. If <code>continueSettling</code> returns true, the caller should
     * call it again on the next frame to continue.
     *
     * @param deferCallbacks true if state callbacks should be deferred via
     *                       posted message. Set this to true if you are calling this
     *                       method from {@link View#computeScroll()} or
     *                       similar methods invoked as part of layout or drawing.
     * @return true if settle is still in progress
     */
    public boolean continueSettling(boolean deferCallbacks) {
        if (mDragState == STATE_SETTLING) {
            boolean keepGoing = mScroller.computeScrollOffset();
            final int x = mScroller.getCurrX();
            final int y = mScroller.getCurrY();
            final int dx = x - mCapturedView.getLeft();
            final int dy = y - mCapturedView.getTop();

            if (dx != 0) {
                mCapturedView.offsetLeftAndRight(dx);
            }
            if (dy != 0) {
                mCapturedView.offsetTopAndBottom(dy);
            }

            if (dx != 0 || dy != 0) {
                mCallback.onViewPositionChanged(mCapturedView, x, y, dx, dy);
            }

            if (keepGoing && x == mScroller.getFinalX() && y == mScroller.getFinalY()) {
                // Close enough. The interpolator/scroller might think we're
                // still moving
                // but the user sure doesn't.
                mScroller.abortAnimation();
                keepGoing = mScroller.isFinished();
            }

            if (!keepGoing) {
                if (deferCallbacks) {
                    mParentView.post(mSetIdleRunnable);
                } else {
                    setDragState(STATE_IDLE);
                }
            }
        }

        return mDragState == STATE_SETTLING;
    }

    /**
     * Like all callback events this must happen on the UI thread, but release
     * involves some extra semantics. During a release (mReleaseInProgress) is
     * the only time it is valid to call {@link #settleCapturedViewAt(int, int)}
     * or {@link #flingCapturedView(int, int, int, int)}.
     */
    private void dispatchViewReleased(float xvel, float yvel) {
        mReleaseInProgress = true;
        mCallback.onViewReleased(mCapturedView, xvel, yvel);
        mReleaseInProgress = false;

        if (mDragState == STATE_DRAGGING) {
            // onViewReleased didn't call a method that would have changed this.
            // Go idle.
            setDragState(STATE_IDLE);
        }
    }

    private void clearMotionHistory() {
        if (mInitialMotionX == null) {
            return;
        }
        Arrays.fill(mInitialMotionX, 0);
        Arrays.fill(mInitialMotionY, 0);
        Arrays.fill(mLastMotionX, 0);
        Arrays.fill(mLastMotionY, 0);
        Arrays.fill(mInitialEdgeTouched, 0);
        Arrays.fill(mEdgeDragsInProgress, 0);
        Arrays.fill(mEdgeDragsLocked, 0);
        mPointersDown = 0;
    }

    private void clearMotionHistory(int pointerId) {
        if (mInitialMotionX == null) {
            return;
        }
        mInitialMotionX[pointerId] = 0;
        mInitialMotionY[pointerId] = 0;
        mLastMotionX[pointerId] = 0;
        mLastMotionY[pointerId] = 0;
        mInitialEdgeTouched[pointerId] = 0;
        mEdgeDragsInProgress[pointerId] = 0;
