def reload_terrain_shader(self):
        """
        Reload terrain shader for debug/develop
        Returns: None

        """
        vert = AssetLoader.file_path("../shaders", "terrain.vert.glsl")
        frag = AssetLoader.file_path("../shaders", "terrain.frag.glsl")
        terrain_shader = Shader.load(Shader.SL_GLSL, vert, frag)
        self._mesh_terrain.clear_shader()
        self._mesh_terrain.set_shader(terrain_shader)

        Reload terrain shader for debug/develop
        Returns: None

        
metadrive/engine/core/terrain.py