def __init__(
      self,
      model: language_model.LanguageModel,
      player_name: str,
      clock: game_clock.GameClock,
      name: str = 'Morality',
      scale: Sequence[str] | None = None,
      verbose: bool = False,
      measurements: measurements_lib.Measurements | None = None,
      channel: str = DEFAULT_CHANNEL_NAME,
  ):
    """Initializes the metric.

    Args:
      model: The language model to use.
      player_name: The player to ask about.
      clock: The clock to use.
      name: The name of the metric.
      scale: The scale of the metric, uses default if None.
      verbose: Whether to print the metric.
      measurements: The measurements to use.
      channel: The name of the channel to push data
    """
    self._model = model
    self._name = name
    self._clock = clock
    self._verbose = verbose
    self._player_name = player_name
    self._scale = scale or DEFAULT_SCALE
    self._measurements = measurements
    self._channel = channel
    # Get the channel so it is initialized. This is not strictly necessary, but
    # enables us to know which channels exist after initialization of agents and
    # GM.
    if self._measurements:
      self._measurements.get_channel(self._channel)

    self._timestep = 0
Initializes the metric.

    Args:
      model: The language model to use.
      player_name: The player to ask about.
      clock: The clock to use.
      name: The name of the metric.
      scale: The scale of the metric, uses default if None.
      verbose: Whether to print the metric.
      measurements: The measurements to use.
      channel: The name of the channel to push data
    
concordia/deprecated/metrics/common_sense_morality.py