def __init__(
      self,
      clock_now: Callable[[], datetime.datetime],
      model: language_model.LanguageModel,
      memory: associative_memory.AssociativeMemory,
      player_names: Sequence[str],
      num_memories_to_retrieve: int = 10,
      verbose: bool = False,
  ):
    """Constructs a PlayerStatus component.

    Args:
      clock_now: A function that returns the current time.
      model: A language model.
      memory: An associative memory.
      player_names: A list of player names to track.
      num_memories_to_retrieve: The number of memories to retrieve (max).
      verbose: Whether to print the prompt to the console.
    """
    self._memory = memory
    self._model = model
    self._state = ''
    self._player_names = player_names
    self._num_memories_to_retrieve = num_memories_to_retrieve
    self._partial_states = {name: '' for name in self._player_names}
    self._verbose = verbose
    self._history = []
    self._clock_now = clock_now
    self._last_memory_len = 0
    self._state_lock = threading.Lock()
Constructs a PlayerStatus component.

    Args:
      clock_now: A function that returns the current time.
      model: A language model.
      memory: An associative memory.
      player_names: A list of player names to track.
      num_memories_to_retrieve: The number of memories to retrieve (max).
      verbose: Whether to print the prompt to the console.
    
concordia/components/game_master/deprecated/player_status.py