def get_sampler_lookup(self, tex, dest_name, sampler_name, coord_var):  # noqa # pylint: disable=unused-argument
        """ Returns the matching GLSL sampler lookup for a texture, storing the
        result in the given glsl variable """
        # TODO: Add more lookups based on texture type
        return "vec4 " + dest_name + " = texelFetch(" + sampler_name + ", " + coord_var + ", 0);"
 Returns the matching GLSL sampler lookup for a texture, storing the
        result in the given glsl variable 
metadrive/render_pipeline/rpcore/stages/update_previous_pipes_stage.py