def load(self):
        """ Inits parameters, those should match with the ones specified in common.glsl """
        self.use_32_bit = False
        self.trans_w, self.trans_h = 256 * 4, 64 * 4
        self.sky_w, self.sky_h = 64 * 4, 16 * 4
        self.res_r, self.res_mu, self.res_mu_s, self.res_nu = 32, 128, 32, 8
        self.res_mu_s_nu = self.res_mu_s * self.res_nu

        self.create_shaders()
        self.create_textures()
 Inits parameters, those should match with the ones specified in common.glsl 
metadrive/render_pipeline/rpplugins/scattering/scattering_methods.py