def setup_players(players):
    '''Prepares the data for the players.

    Hands is global because it needs to be seen during game play.
    Hands stores the cards of each player.
    The cards should be randomly picked from the deck and distributed.
    A hand is what each player has (regarding that person's cards).
    A card is selected, given to a players, and then deleted from the deck.
    Once a player's hand has been created, it is added to the list of hands.'''
    global hands
    hands = []
    random.seed(time.time())
    for player in range(players):
        hand = []
        for card in range(10):
            index = random.randint(0, len(deck) - 1)
            hand.append(deck[index])
            del deck[index]
        hands.append(hand)
Prepares the data for the players.

    Hands is global because it needs to be seen during game play.
    Hands stores the cards of each player.
    The cards should be randomly picked from the deck and distributed.
    A hand is what each player has (regarding that person's cards).
    A card is selected, given to a players, and then deleted from the deck.
    Once a player's hand has been created, it is added to the list of hands.
recipes/Python/440621_War_Game_Version_1/recipe-440621.py