def __init__(
      self,
      model: language_model.LanguageModel,
      player_name: str,
      context_fn: Callable[[], str],
      clock: game_clock.GameClock,
      name: str = 'Depression',
      verbose: bool = False,
      measurements: measurements_lib.Measurements | None = None,
      channel: str = 'depression',
  ):
    """Initializes the metric.

    Args:
      model: The language model to use.
      player_name: The player to ask about.
      context_fn: The function to get the context text for the question.
        (typically this is the player state). This function will be called on
        `update`.
      clock: The clock to use.
      name: The name of the metric.
      verbose: Whether to print the metric.
      measurements: The measurements to use.
      channel: The name of the channel to push data
    """
    questionnaire = [
        {'statement': (
            "I couldn't seem to experience any positive feeling at all."),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            "I just couldn't seem to get going."),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            'I felt that I had nothing to look forward to.'),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            'I felt sad and depressed.'),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            'I felt that I had lost interest in just about everything.'),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            "I felt I wasn't worth much as a person."),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            "I felt that life wasn't worthwhile."),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            "I couldn't seem to get any enjoyment out of the things I did."),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            'I felt down-hearted and blue.'),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            'I was unable to become enthusiastic about anything.'),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            'I felt I was pretty worthless.'),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            'I could see nothing in the future to be hopeful about.'),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            'I felt that life was meaningless.'),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},

        {'statement': (
            'I found it difficult to work up the initiative to do things.'),
         'choices': AGREEMENT_SCALE_CHOICES,
         'ascending_scale': True},
    ]

    self.metric = Questionnaire(
        model=model,
        player_name=player_name,
        context_fn=context_fn,
        clock=clock,
        questionnaire=questionnaire,
        name=name,
        verbose=verbose,
        measurements=measurements,
        channel=channel,
    )
Initializes the metric.

    Args:
      model: The language model to use.
      player_name: The player to ask about.
      context_fn: The function to get the context text for the question.
        (typically this is the player state). This function will be called on
        `update`.
      clock: The clock to use.
      name: The name of the metric.
      verbose: Whether to print the metric.
      measurements: The measurements to use.
      channel: The name of the channel to push data
    
concordia/deprecated/metrics/dass_questionnaire.py