def _spawn(self, command):
        """
    spawn [ <point> ]

    Move the world's spawn point.
    Without a point, prints the world's spawn point.
    """
        if len(command):
            point = self.readPoint(command)
            point = map(int, map(floor, point))

            self.level.setPlayerSpawnPosition(point)

            self.needsSave = True
            print "Moved spawn point to ", point
        else:
            print "Spawn point: ", self.level.playerSpawnPosition()

    spawn [ <point> ]

    Move the world's spawn point.
    Without a point, prints the world's spawn point.
    
mce.py