def get_store_code(self, tex, sampler_name, coord_var, data_var):  # noqa# pylint: disable=unused-argument
        """ Returns the matching GLSL code to store the given data in a given
        texture """
        # TODO: Add more stores based on texture type
        return "imageStore(" + sampler_name + ", " + coord_var + ", vec4(" + data_var + "));"
 Returns the matching GLSL code to store the given data in a given
        texture 
metadrive/render_pipeline/rpcore/stages/update_previous_pipes_stage.py