AI & ML interests

CVPR Demo Track @ CVPR 2022

Recent Activity

victor 
posted an update 23 days ago
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5379
Want to share my enthusiasm for zai-org/GLM-5.1 here too 🔥

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai🚀🚀
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Nymbo 
posted an update about 2 months ago
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We should really have a release date range slider on the /models page. Tired of "trending/most downloaded" being the best way to sort and still seeing models from 2023 on the first page just because they're embedded in enterprise pipelines and get downloaded repeatedly. "Recently Created/Recently Updated" don't solve the discovery problem considering the amount of noise to sift through.

Slight caveat: Trending actually does have some recency bias, but it's not strong/precise enough.
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